Sign In
Sign in
English

TopBanners21080902.jpg

  

August 13, 2021 1:30 PM

by B. N. Reporter

In addition to the Render of the Week Award, 
www.BlenderNews.org is featuring 
PRODUCT VISUALIZATION IN BLENDER a regular series, showcasing quality product viz realized in Blender, 
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality product vidz to  www.blenderartist.org  or to the  Member's Gallery  of this site, or Contact Us  to show where your work is available on the internet.

- Editor in Chief 


How good Blender can be for your product design & visualization needs? You might find the answers in the arts and comments made by the following artist(s):

Lorier Gemini Watch
by Thornton Strolia
ThorntonStrolia@Gmail.com

Final Renders & a Blender UI Screenshot
PVIB2021080901.jpg
PVIB2021080902.jpg


Artist's Comments


About Me:

My name is Thornton Strolia. I am a shading and lighting artist, and for the last couple of years, I have been working more as a generalist as a product animator.

I got my start with Blender in 2008 but really didn’t take it seriously until about 2012. At the time I was so excited I couldn’t be bothered to really finish a project and my goals were set way too high at the time. I always wanted to do these super crazy projects with absurd levels of intricate detail and I would shoot my very juvenile self in the foot just putting too much energy into the wrong things like I think a lot of us do when we are first starting. I would spend hours just tweaking and adjusting more than actually doing anything but I was still green at the time. 

Eventually, I started picking up small little gigs doing small jobs for whoever would pay me. Lots of cold-call style work. Just hitting up small businesses and brands and just throwing out my pitch. It was through having to work on those small projects that I got into really finishing my projects and being like, ok, these are the confines and time constraints set for me to make something really cool. 

Later I went to college for computer animation. I was definitely caught up with the idea that I really needed an education and I certainly got a lot out of it being that the internet was not then what it is now, but it was getting there and I probably didn’t really need to go. Either way, I have a bachelor’s degree in computer animation and a pretty piece of paper that says so. Haha. 

After I got done with school I was super just burnt out with it. I took a little break but then after some time in a sort of artistic limbo doing any kind of art I felt like on any given day a friend of mine eventually slapped me straight so to speak and I just sat down and played the cold call game again until people started giving me work and that just grew. If you take yourself seriously, you set hours, you show to your own job for work and become reliable to yourself, and people treat you like a business that they can also rely on and you will get the work. I have done work like the landing page for Vitruvian for their VForm trainer, and the hard-surface work for Reathlete. I have also worked on graphics for some other smaller tech startups and things. 

My Advise for Aspiring Professional Artists:

I think, just, in my opinion, you don’t have to be good to get started if you want to work as an artist. I think a lot of people hold themselves back believing that the only way to make a living as an animator is to get a job at a studio. I think they see freelance work as something you have to earn the rights to. They shy away from it and keep getting better and better saying someday I will be an animator. Just go do it. You’re an animator now if you say you are, you just aren’t a professional yet because you aren’t taking any jobs. I wasn’t very good when I first started taking jobs. The jobs are how I got good, and it was just by taking myself seriously enough for other people to know I am serious that I kept getting the work.

About "Lorier Gemini Watch:"

I want to preface all this by saying, Lorier didn’t commission this, I just did it and then sent it to them and one of the owners loved it and very graciously gave me permission to share it and post it and use it in my portfolio without changing the logos which makes me very happy. This project was a very spur-of-the-moment thing. I am very kinesthetic. I touch things and feel things, I bend and break things, and try to fit them together again to understand them, and I get way more out of it than any other method of receiving information. That process does sorta fall apart just a little when it comes to really super small details so I have a jewelers loupe that I use to see maybe what fabric fibers are doing when I run my finger a certain way over them. I can get a lot like that. Here’s the texture and here’s why I am getting that feeling. 

Anyway, don’t ask me why but I got it in my head to look at my watch, a Lorier Gemini, under the loupe. Something about the way the light hit it, and the lens distortion, and the strange squishing effect from looking through the lens off-center, It was just magical. I kinda got a rush through my body and was like, this has to happen now. I think it was like 11:30pm and I just started working on it. I went in with the motivation that I really just wanted other people looking at my render to get the same feeling of excitement and wonder that I got when I looked at it through the loupe. This almost perfectly bad way of looking at something that is just very magical. I blocked out the bezel and just went crazy. The next day the thing is done. The render is finished. I emailed Lorier about it and they got back to me with their blessing and some of the nicest compliments given to me from someone who didn’t pay me to do something for them. It was just a very pure moment where I was just very happy that I was able to give them the same feeling about their own product that I had looking at it in person myself.

It was modeled and rigged in Blender. Textures and materials were done in Substance Designer and Photoshop, and then the final render was done with Octane.

Anyone who wants to reach out with inquiries is more than welcome to email me at ThorntonStrolia@gmail.com.
A new website and email is in the works so down the line that may need to be revised but for the time being that is my primary point of contact.

Contact:
ThorntonStrolia@gmail.com.

Related Links:
1. https://blenderartists.org/t/lorier-gemini/1317416
2. https://www.thorntonstrolia.com/
Views :
8222
Registered Date :
2021.08.14
02:28:45 (*.143.146.103)
Trackback :
http://blendernews.org/xe/21359/6b7/trackback
Article URL :
http://blendernews.org/xe/21359
List of Articles
No. Subject Author Viewssort Votes Date Last Update
Notice Blender Retrospectives 2020 Blender Retrospective 257444   Feb 20, 2021 Feb 21, 2021 01:20
Notice Tutorials Free Online Blender Tutorials Released in 2019 Worthy of Your Note - for Animation & VFX file 609927   Jan 25, 2020 Mar 24, 2020 10:13
Notice Tutorials Free Online Blender Tutorials Released in 2019 Worthy of Your Note - for CG, Games & Viz file 472969   Jan 25, 2020 Mar 24, 2020 10:13
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2019 file 479683   Jan 25, 2020 Mar 24, 2020 10:15
Notice Tutorials Top 15 Highest-Rated Free Online Blender Tutorials Released in 2019 file 422988   Jan 25, 2020 Mar 24, 2020 10:12
Notice Tutorials Free Online Blender Tutorials Released in 2018 for Blender 2.8 file 393614   Jan 23, 2019 Jan 23, 2019 23:35
Notice Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for CG, Games & Viz file 734810   Jan 23, 2019 Jan 25, 2019 23:34
Notice Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for Animation & VFX file 456485   Jan 23, 2019 Jan 23, 2019 15:48
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2018 file 391766   Jan 23, 2019 Jan 25, 2019 10:33
Notice Render of the Year Render of the Year Awards 2018: Winners Annouced file 428742   Jan 02, 2019 Jan 02, 2019 13:20
Notice Blender Retrospectives 2018 Blender Retrospective file 422466   Jan 02, 2019 Jan 02, 2019 13:42
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2017 file 1018514   Jan 09, 2018 Jan 25, 2019 23:35
Notice Blender Retrospectives 2017 Blender Retrospective file 744509   Jan 01, 2018 Jan 09, 2018 04:55
Notice Render of the Year Render of the Year Awards 2017: Winners Annouced file 598132   Dec 26, 2017 Jan 09, 2018 04:55
Notice Tutorials Top 12 Free Online Blender Tutorials (Videos) Released in 2016 file 812756   Jan 16, 2017 Jan 16, 2017 05:18
Notice Blender Retrospectives 2016 Blender Retrospective file 1108481   Dec 29, 2016 Feb 01, 2017 10:28
Notice Render of the Year Render of the Year Awards 2015: Seven Winners Annouced file 837602   Jan 20, 2016 Feb 02, 2016 03:35
Notice Blender Retrospectives 2015 Blender Retrospective file 809583   Jan 12, 2016 Feb 20, 2016 22:40
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2015 file 853007   Jun 26, 2015 Jan 01, 2016 05:33
Notice Render of the Year Render of the Year Awards 2014: Five Winners Annouced file 861541   Jan 02, 2015 Jan 02, 2015 16:04
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2014 file 901189   Dec 11, 2014 Jan 24, 2015 21:31
908 Blender Features BI vs. Yafaray vs. Cycles - in Outdoor Arch Viz file 80668   Jul 02, 2012 Jul 23, 2012 12:20
 
907 Blender Whiz The Artist Behind 'Battlecruiser:' Roberto Dailey file 80047   Jul 23, 2013 Jul 23, 2013 02:06
 
906 Render of the Week 'Mephisto Concept Car' by Manuel Peter - the Winner of the Week of June 22, 2015 file 77522   Jun 24, 2015 Jun 24, 2015 03:10
 
905 Render of the Year 2013 Voting Begins for Stage One: Choose 10 Candidates from Famed Render of the Week Winners! file 72822   Dec 11, 2013 Jan 02, 2015 10:02
 
904 Render of the Week 'Crononauta' by Alessandro Chiffi - the Winner of the Week of June 17, 2013 file 70956   Jun 17, 2013 Jun 17, 2013 14:59
 
903 Render of the Week 'SSS Study' by Kent Trammell - the Winner of the Week of April 30, 2012 file 70684   Apr 30, 2012 May 28, 2012 02:02
 
902 Render of the Week 'Loft in Cloister' by Enrico Cerica - the Winner of the Week of April 23, 2012 file 67673   Apr 23, 2012 May 28, 2012 02:00
 
901 Render of the Week 'Sexy Character: Redux' by Joseph Cooke - Winner for the Week of August 20, 2012 file 66977   Aug 21, 2012 Aug 21, 2012 01:16
 
900 Industry News www.BlenderNews.org launched file 66889   Apr 07, 2012 Apr 07, 2012 21:14
 
899 Tutorials 'Subsurface Scattering' in Cycles Revealed file 66005   May 21, 2012 May 31, 2012 03:35
 
898 Render of the Week 'Remote Drone Spider' by Ben Milwood - the Winner of the Week of May 7, 2012 file 64969   May 07, 2012 May 28, 2012 01:56
 
897 Render of the Week 'Crystal Turtle' by Kevin Hays - Winner for the Week of March 9, 2015 file 64401   Mar 10, 2015 Mar 10, 2015 03:46
 
896 Render of the Week 'Simple Interior' by Eduardo Câmara - Winner for the Week of July 30, 2012 63664   Jul 30, 2012 Nov 19, 2012 17:21
 
895 Render of the Week 'Minotaurus' by Tamas Torok - the Winner of the Week of May 28, 2002 file 63413   May 28, 2012 May 28, 2012 08:10
 
894 Product Visualization Blender for Furniture Design - Claas Kuhnen file 63381   Apr 29, 2013 Apr 29, 2013 21:56
 
893 Render of the Week 'Lamborghini Aventador - XS Edition' by Ettienne Vorster - the Winner of the Week of December 3, 2012 file 62731   Dec 03, 2012 Dec 03, 2012 19:45
 
892 Render of the Week 'Mischief in the Subway' by Richard Hoatland - Winner of the Week of July 16, 2012 file 62642   Jul 16, 2012 Jul 16, 2012 17:44
 
891 Render of the Week 'Urban Apartment' by Enrico Cerica - Winner of the Week of June 11, 2012 file 61587   Jun 11, 2012 Jun 11, 2012 19:03
 
890 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of September 3, 2012 file 61112   Sep 03, 2012 Oct 01, 2012 20:30
 
889 Render of the Week 'Pripyat, 1987' by Anuraag - the Winner of the Week of June 4, 2002 file 60296   Jun 04, 2012 Jun 04, 2012 16:39