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July 13, 2015 8:00 AM

by Editor in Chief
 
Use of 3D renders as a basis for digital painting--be they matte paintings, concept arts, or digital illustrations--is a standard technique employed by seasoned professional digital painters. Can you use Blender to that end? Check out the work of this week's winner.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of July 13, 2015: Balazs Oszvald.

Title: Postpro/Paintover Study
Genre: Concept Art
Renderer: Cycles
  
Final Work:
ROTWA150713.jpg

Raw Render:
ROTWA150713MO1.jpg

Postpro:
ROTWA150713MO2.jpg

Artist's Comment
About Me: 
My name is Balazs Oszvald, and I'm working as environment artist at NeocoreGames, Hungary.

About "Postpro/Paintover Study:"
As the ttitle says, this image was created as a test. The goal was to get a little familiar with Blender's compositor and meanwhile create some mood/light concept for an upcoming game by NeocoreGames (www.neocoregames.com). I tried to find a nice camera position and lighting to make you feel the enormous proportions of the hall. It lacks lots of detail as no textures were applied (yet). You can get a glimpse of this in its full glory at GamesCom soon.

Related LInks:

1. http://blenderartists.org/forum/showthread.php?373268-Postpro-paintover-study

2. http://www.neocoregames.com/


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