September 27, 2016 1:00 PM
by Editor in Chief
Learning new quality tools in addition to Blender is a natural move for "serious" artists. Check out what a former winner of Render of the Week Award has learned new in addition to Blender to improve his skill set.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the returning winner of the Render of the Week Award for the week of September 26, 2016: Piotr Bieryt.
Title: IS-2 1944 Heavy Tank
Renderer: Cycles, Unreal Engine 4
Final Renders in Cycles
Renders in Unreal Engine 4
UE Render & Rigging Demo
About "IS-2 1944 Heavy Tank:"
For modeling and retopology, I used Blender. Details were sculpted in Zbrush. For textures and bakes, I used Substance Painter. The first two renders come from Cycles, and the rest as well as animation from Unreal Engine 4.
Polycount: 800K triangles with tracks included.
Textures: 2x4k for turret and 5x4k for hull.
2. https://blenderartists.org/forum/showthread.php?382139-IS-2-1944-Heavy-Tank (WIP)