September 19, 2016 1:00 PM
by Editor in Chief
Blender's shading nodes allow users to texture tremendous amount of complex objects almost "automatically" with relative ease. Check out how the winner for this week has successfully textured an extremely complex scene.
How, then, can you qualify for this award? Please remember that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. Please submit your latest work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other renderer is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of September 19, 2016: Guilherme Henrique
Title: "The Courtyard"
Genre: Environment Design
Textures, Shader, and Sculpts Used:
My name is Guilherme Henrique, I have worked for the past years as a freelancer for Blender Guru, and more recently getting to the role of Art Director for both Blender Guru and Poliigon websites.
About "The Courtyard:"
This one was a Artwork I made to promote Poliigon, willing to showcase the benefits of tiled textures to effortlessly create larger complex scenes. Since I always loved old architecture, a courtyard was a no-brainer for me, getting the chance to create a fully sculpted environment without having to deal with UVs or any non-creative time consuming task. All textures used here are at least 8k, and the whole scene have around 90 million polygons, taking a "funny" amount of memory to render.