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July 12, 2016 11:50 PM

by Editor in Chief
 
Re-using well-made Cycles shader can save much of your time in your workflow, as was in the case of this week's winner.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of July 11, 2016: George Kim.

Title: "United Earth Mothership - Concept 2"
Genre: Concept Art
Renderer & Tools: Cycles, After Effects
  
Final Render:
ROTWA16071101.jpg
(Background image credit: NASA)

4K Animation Test

Closeups
ROTWA16071102.jpg

ROTWA16071103.jpg

ROTWA16071104.jpg

ROTWA16071105.jpg


Geometry:
ROTWA160711MO1.jpg

Sci-Fi Shader & Textures Used
ROTWA160606MO1.jpg

Artist's Comment
About Me: 
http://blendernews.org/xe/Feature_Articles/12129

About "United Earth Mothership - Concept 2:"
This is an additional concept art  created for CGSociety’s 15th year Anniversary Challenge called "Thrust--a concept spaceship design competition." After finishing the initial entry--which was also featured at BlenderNews (http://blendernews.org/xe/Feature_Articles/12129) a few weeks ago--I  wanted to try the modified Sci-Fi Cycles shader to create another  scene that  would look massive. Though the shader didn't hold up to extreme closeups, it did hold up to another "mothership shot."  Due to the simplicity of the mothership model with all the other assets already on hand, the new mothership shot didn't take more than 4 hours.

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