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May 10, 2016 8:00 AM

by Editor in Chief
 
An excellent concept artist may not be a master texture artist. Blender-specific quality commercial shaders, however, are giving them unprecedented abilities to make their works come alive as never before possible.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of May 9, 2016: Pascal Deraed.

Title: Steampunk Vault Room
Genre: Concept Art & Modeling
Renderer: Cycles
  
Final Work:
ROTWA160509.jpg

Clay & Raw & Composited Render:
ROTWA160509MO.jpg


Composting

Artist's Comment
About Me: 
http://blendernews.org/xe/Feature_Articles/10691

About "Steampunk Vault Room:"
This scene was produced to try out the Cycles Material Vault (CMV) and the goal was also to create something totally unique and beautiful. Something others had not seen before! With that being said, I have always been a big fan of Steampunk and it is often my first choice as far as personal projects are concerned.

This scene was rendered using Blender Cycles, 4000 x 2500 px, 5000 samples. The final post pro was done using After Effect. To be able to render such a complex and large scene, I used two Titan cards!
Render time: 10 hours.

Related LInks:

1. http://blenderartists.org/forum/showthread.php?394056-Steampunk-Vault-scene-(Cycles-Material-Vault-testing)

3. http://www.cyclesmaterialvault.com/


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