April 25, 2016 8:00 AM
by Editor in Chief
Use of 3D render as a basis for a concept painting is a well-know technique. What better reason could there be to use any other 3D package other than Blender for that purpose?
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the returning winner of the Render of the Week Award for the week of April 25, 2016: Joshua Cotter.
Title: Briefing Room
Genre: Concept Art
Renderer: Cycles, Photoshop
Base Blender Render
My name is Joshua Cotter. I am a freelance concept designer that specializes in hard surface Sci-Fi designs.
About "Briefing Room:"
The image was meant to be the first part of a larger universe I am designing. Most of the assets were designed and modeled in Blender and rendered in cycles, after that I tried to refine the image to give it a more cinematic look in Photoshop. The people are a "Frankenstein" technique of 3D, painting and photo-bashing. So about 90 percent Blender and 10 percent cheaty Photoshop techniques just to give the concept that more refined edge.
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