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September 3, 2021 1:00 PM

by B. N. Reporter

In addition to the series "PRODUCT VISUALIZATION IN BLENDER,"
www.BlenderNews.org is featuring another regular series, showcasing quality Arch Viz realized in Blender,
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality Arch Viz 
to 
www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet.
- Editor in Chief


How good is Blender as an arch viz tool? Where can you locate competent studio or a freelancer for commission? You might find the answers in the arts and comments made by the following artists, some of the many that are scheduled to be featured in this series.

Dining Room

by Jonathan Hidalgo

Renderer: Cycles
AVIB2021083001.jpg
AVIB2021083002.jpg



Making-of
https://www.youtube.com/channel/UCNHsYnxtILYw-ZeJpD-Uk6w


Artist's Comment
About Me:
Hi, my name is Jonathan Hidalgo, I have more than 12 years of experience in architectural visualization, and I’m both the Co-Founder CEO of Ilustraviz.com and Archivizual.
For those who don’t know my company, Ilustraviz is a team of 25 people that serves the most significant furniture retailers worldwide. And we are specialized in making realistic renders and transform the way our clients sell products online and offline.
Archivizual provides teaching content on how to use Blender and Octane. We have a channel on Youtube and Instagram, where I also include a part of my portfolio.
You can see the links below:
Youtube: https://www.youtube.com/channel/UCNHsYnxtILYw-ZeJpD-Uk6w
Instagram: https://www.instagram.com/jonathangb.hidalgo/

About "Dining Room:"
Neoclassic style is one of my favourites styles, I really like how things fit. 

In this scene, I wanted to bring very natural light with very contrasting shadows to dramatize the ambient. So to do that I've used only one very small light coming from the left combined with very strong power. Some models I made by myself, and other ones I got from 3dsky and Evermotion. I had to rework all materials from external sources since they were not made for Blender, so I had to export from 3ds Max and import all of them into Blender.

In this scene, I didn't do any post-processing, but before rendering it I created a LUT in PS and imported it into Blender,
so that's the reason I've got this very contrasted image at the end.

Related Links:
1. https://blenderartists.org/t/another-living-room/1323554
2. http://ilustraviz.com/
3. https://www.youtube.com/channel/UCNHsYnxtILYw-ZeJpD-Uk6w
4. https://www.instagram.com/jonathangb.hidalgo/

Contact Info.:
jonathan@ilustraviz.com


Views :
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Registered Date :
2021.09.04
01:22:53 (*.143.146.103)
Trackback :
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Article URL :
http://blendernews.org/xe/21372
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