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September 15, 2017, 10:00 PM

by Editor in Chief
 
Blender's increasing compatibility with other tools obviously is one of the reasons behind its ever-increasing popularity. For example, check out the workflow of this week's winner.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of  September 11, 2017: Yassine Latiri.

Title: "Future"
Genre: Environment Design
Renderer: Unreal Engine
  
Final Renders 
ROTWA170901.jpg

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ROTWA170903.jpg ROTWA170904.jpg

ROTWA170905.jpg

ROTWA170906.jpg

ROTWA170907.jpg

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ROTWA170910.jpg

Model modeified in Blender: 
ROTWA1709MO1.jpg
  
Shading and lighting in UE
ROTWA1709MO2.jpg

Artist's Comment
About Me: 
I’m a student, started working on video games since 4 years ago, my first work was a simple level with unity then after 2 years I started working with Cry Engine, then with
Unreal Engine 4. Also, I worked with Blender for ArchViz.

About "Future:"
This title is about the future of the human and I decided to choose this name to show the future of the transport (NOTE: The project still WIP).The scene assets were modified with Blender and the scene created with Unreal Engine 4 and textured with substance painter.

Software used: 
-Blender
-Substance painter + designer
-3ds Max
-Photoshop

Related LInks:

1. https://www.artstation.com/artwork/1V0OK

2. https://www.artstation.com/yassinelaatiri

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