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June 2, 2020 6:00 AM

by Editor in Chief

You might never have thought of ever becoming a 3D artist yourself, but somehow you've got "end up" being one--as was the case of this week's winner.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of June 1, 2020: Théo Coeugniet.


Title: Hansel and Gretel
Genre: Environment Art
Renderer: Cycles
  
Final Render
ROTWA200601.jpg  
Making-of
ROTWA200601MO.gif
 
Artist's Comment
About Me: 
Hello everyone, my name is Théo Coeugniet, I’m 23 and I’m living in the surroundings of Lille, France! I had never considered the possibility to become a professionall 3D artist. My
studies were related to audiovisual, especially shooting with cameras and lighting cinema/TV sets, to become cameraman. 3D is something I taught myself for years, until I met what
would be my future employer,
Canasucre Productions, that I had the opportunity to practice Blender for professional matters and to develop my skills thanks to wonderful people there. We worked on a 3D short-movie, The Butterfly Cage, which was the perfect project to work on and improve.
 
About "Hansel and Gretel:"
I almost immediately thought about the Hansel and Gretel tale. I think the candy house described in the tale is a very interesting topic to develop, because it is entirely open to 
interpretation, we can give it the shape and the colors we want. Used to photo-realistic rendering, I also thought it would be a good exercise to explore other graphic styles. I then had
the idea to cross two universes ; the
real universe and the tale universe. It allows to create an opposition, thanks to the colors, the shapes, and the graphic styles chosen:
the photo-realism in opposition to the fantasy, the bizarre.
On top of that, I used metallic, and overall cold materials to depict the
real (phone, laptop, pencils) and generally warm and organic materials to illustrate the tale (book, candle, wood… And of course, the house) to reinforce the contrast between the universes. Because I wanted the house to come up from the book, as if it emerged from the tale universe to have an
anchor in the
real universe, I had to find a transition between the book’s pages, and the house, to avoid the feeling the house has just been dropped there. I had the idea to use
the same material of the pages, to the house, then to blend them in Photoshop to achieve the look you can see on the final render of the Artwork. I made two different renders to create
this look, with the house blending in the book. A first one where the house has its own textures, and a second one where every part of the house has the pages’s material and
some Freestyle.
  

Related LInks:

1. https://blenderartists.org/t/hansel-and-gretel/1213820

2. https://www.blendernation.com/2020/04/22/behind-the-scenes-hansel-and-gretel/

3. https://www.artstation.com/artwork/OyWANJ

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Blender Retrospectives 2016 Blender Retrospective file Dec 29, 2016 1138843
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