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August 18, 2014 8:00 AM

by Editor in Chief
 
Cycle renders are wonders to look at when produced by experienced 3D artists whether with new or "old" with Blender. Seasoned artists who are new to Blender might need to learn some tricks that would help them cut render times immensely. See how long it took for this week's winner to learn Blender to produce the render of this caliber.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you  the winner of the Render of the Week Award for the week of August 18, 2014: Michael Grebstad.

Title: "Green Basilisk"
 Genre: Environment Design
 Renderer: Cycles
  
Final Images:
ROTWA14081801.jpg

ROTWA14081802.jpg

Wireframes: ROTWA14081801MO1.jpg

Artist's Comments
About Me:
I'm a 3D artist living in Norway. I have about eight years of experience in 3D work. I have one year of experience in Blender.

About "Green Basilisk:"
Everything was made in Blender, with minor post in Photoshop. The total poly count is about 30,000,000. RAM usage during render reached 20 k gigabyte. The render time took about 14 hours.

Related LInks:
1. http://blenderartists.org/forum/showthread.php?343179-green-basilisk&highlight=
2. http://blenderartists.org/forum/showthread.php?340882-dragon-poject&highlight=
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August 18, 2014 8:00 AM by Editor in Chief Cycle renders are wonders to look at when produced by experienced 3D artists whether with new or "old" with Blender. Seasoned artists who are new to Blender might need to learn some tricks that wo...  
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