Sign In
Sign in
English


FrontBanners130313.jpg


March 13, 2013 8:00 AM

by B. N. Reporter

Last Monday, a notable Blender-driven CG short --""SPACE ODDITY II: Fake Trailer " was released and received
wide publicity through the front page of Blender.org via blendernation.com.
A comment, however, made by the uploader of the video
 raised some serious credibility issue:

''Can a 2-or-3-year-long CG newbie create this type of work without an official training, just by hobbying with Blender?'


The situation can be much more serious than most Blender users realize:

If such claim has been really made and is not true, it can rob a lot of art / film schools of precious future students.
 If that is the case, 
who should be responsible for the consequent damages incurred?

But was that what "Tom Walks" --the uploader of the short --really meant?
Please listen to what this humble artist from France has to say.

- Editor in Chief




1. Congratulation, Tom! "Space Oddity 2" is an amazing short! First of all, would you like to introduce yourself? 

Hello, my name is Thomas Piemontese, aka TomWalks, I come from a little city in the east of France. I'm 25, and I'm not a professional CG/VFX artist, neither have any prior experience in this industry (assuming building worker, pizza/pie factory, or even cleaning are not artistic) and currently unemployed. (Some crisis was here.)

 

2. It's almost unbelievable that "Space Oddity 2" is a single guy's effort. Is it correct that no one else was involved in the creation of "Space Oddity 2" other than the sound and music elements?

From day 1 to the end, I'm the only one involved in this project yes, although I've been using helpfull exterior models basis for characters. 

3. Did you create all the assets and characters in "Space Oddity 2" on your own? If not, what and where are they from?

modeled 95 % of what's in the video. But It wouldn't look as it is without CGtextures.com. Furthermore, my true weakness are characters (That's why in the animation, all the character scenes are dark, nearly hiding them from being shown,  or fully lighted). To create them, I used the MakeHuman software. Thanks to this software, a naked human character pops up in the 3D view, and you can start from this helpful basis, like suiting a mannequin, re-work the body. Plus, clothes can be generated as well. So no, the character are not entirely my creations.  I'm very limited when it comes to characters, I don't focus on topology either, getting it right is really difficult to me, and you'll have to wait long before seeing a simple walk and dialog in a daylight environment from me.  I prefer to use the "Not showing the shark" tips  from Jaws (Thanks Steven Spielberg). For the eyes scene, the head used the same process, I didn't modeled it myself, it has been generated, mixed with other skin (material) textures, then received make up. The futuristic "suit", is an old model of mine with a few additions (like lights, oxygen , etc..), you may have already seen him in previous animations. I dream to be able to create anything, anytime. Obviously, i'm far from there yet, and I can't just take what's in my head and transfer it into a screen.


Sreenshots_02.jpg 


4. "Space Oddity 2" has a lot of production-quality concept works applied. Did you create all the concept works? Or where did you get the inspiration from?

If I was working on a studio, I probably wouldn't be a designer. I don't think I  have this kind of "shapes and volume" instinct these artists have.  I've been looking around in many directions for inspiration, I imagined the space station to be like a little sister of the one from 2001 : A Space Odissey, I've been watching Aliens movies to see how things were done,  Prometheus,  Sunshine from Danny Boyle, The few space scenes from Lock out etc..  Games like Dead Space and Deus Ex.


5. What artistic experience or training did you had or received before learning 3D with Blender and how long? How long have you been learning and using After Effects, for instance? Are you sure that you had no knowledge about 3D graphics or CG prior to studying Blender on your own?

My artistic experience is ... life. Ha ha, no I don't know,  really I don't know what to say. Unfortunately, I didn't study, I was interested in psychology studies but it didn't happen (I regret this thought). I guess I have to thank my parents for bringing me to the movie theater, VHS/DVD rental store,  museums, car expo, etc.. Everything that made me an imaginative kid. There are two kind of people after watching a movie, the one thinking "this was awesome, I will tell everybody" and the ones thinking "This was awesome, I want to do this too". I should thank my cousin, we used to create awful videos thanks to the soundless video function of a camera, then we used a video camera to make terrible amateur shorts. That's when I started to think about learning video editing, when I was around 17/18. I've been introduced to After Effects, and discovered a new web, full of people creations, tutorials and discussions. I've trained regularly for about 3 years I think. not really intensive, but enough to learn many many tips and tricks that are useful in any software, and many of the things I knew came from here, it was a great basis to begin with.


Then I stopped for a while and didn't do anything creative. later, 2 and a half years ago, or a bit more ("2 years" is an unfortunate short-cut, I have to apologize for this) .  I decided it was time to create a big thing, with my cousin, and started learning Blender intensively, dreaming in front of Elephant's dream, Big Buck Bunny, and Sintel, and what could be achieved with Blender, motivated as never before. I kept learning on a daily basis, not just on weekends or when I felt like it, but almost every days when I had the time. But the project is dead. There are no secrets, I'm spending a lot of time practicing and learning new things, hours every day, weeks.. For example, when I did an animation called Succube, I was on it all the time I had, lunch, evenings, .. I even thought I wasn't fast enough so I started to make full nights sessions of work to get it done, although it's not a crazy animation. I work a lot.


Before Blender, my only knowledge of 3D came from video games basically. You start to hear about bump mapping, textures, polygons, physic engines, particles, tech demos etc.. but it doesn't make you a 3D guy. It's a bit like paintings, hearing about oil paint, paintbrush and canvas,  you know how some things happen, but that doesn't make you a painter. 



Sreenshots_03.jpg


6. What motion capture data did you use for the short or where did your get them?

The motion capture come from  the Carnegie Mellon University Motion Capture Database, a database of 2500 + motion capture files, free for all uses. They can be found at http://mocap.cs.cmu.edu/. I used the motion capture files with constraints, allowing me to adapt them quickly ( holding a weapon, turning the head, in the lasts scenes).


7.  Seeing that you have studied 3D without a help of a Film/Art school, what would you say about them?

Even thought I didn't follow this path, obviously Id'say they are essentials. This is what  I tell to people who ask me:  If you have the opportunity to go there, go. What a better place to go to learn about this subjects than schools themselves ? They are filled with professionals and students, with years and years of practice and knowledge, ready to be transmitted to you or shared with each other. 


Sreenshots_04.jpg


I just wish  that a carrier in this is industry isn't only granted to you by a diploma, or the result of an exam. This is something that is criticized a lot here, that opportunities are given only to the ones with the "multi-pass", the ones  who are supposedly more "reliable" thanks to an art school past. I'm pretty sure we are missing a loooots of talents everywhere, waiting to be given a chance, without the "multi-pass". Because, if you don't, if you didn't, this is not over. If you are enthusiastic and ready to work, it's all up to you and there is enough information out here on how to grow up as an artist. Blender is a perfect example, with this amazing community.


Sreenshots_01.jpg


8. What is your future plan?

My future plan ? I have no idea. I'm moving near Paris in June in a "formation center" (learning jobs).  I may have spent a lot time practicing, learning and doing, I'm not necessarily planning to work in this industry, I don't want to be given a "role" (like modeler, or animator, or texturer, or else). To be honest with you, I just want to keep doing my stuff the way I like it, animations or images, feeling free to do what I want.  I've been doing this for myself and I'm not really into showcasing. I don't even have a Facebook account, nor twitter and you've probably never seen me featuring any work on any forums because I always think my level isn't good enough, i never reach the perfection of movies and such. People did it for me, and I infinitely thank them for thinking it was something to share (I know I should be far more active in the community myself).  I have already  refused many offers of joining teams working on their own projects, and I'm sorry for this. CG is a very personal tool I wish to fully master one day. Like people paint, play the guitar, or .. dance, I just want to create things, I don't see this as a job or a money maker, I earn no money from this. People may find it stupid but money is not the goal I'm heading for.


As a conclusion I just want to thank any people related to Blender, and the community.


Thank you for responding to this interview, Thomas. We'll look forward to your future projects.



lh blank rh
Expiration Date : Apr 12, 2013 00:00
Participants : 80
blank
Do you trust Tom? (80)
1 Yes.
  bar 76 (95%)
2 No.
  bar 4 (5%)
blank
lb blank rb


Related links:

1. http://tomwalks.deviantart.com/gallery/

2. http://www.blendernation.com/2013/03/10/space-oddity-2-fake-trailer/

List of Articles
No. Subject Author Viewssort Votes Date Last Update
Notice Blender Retrospectives 2020 Blender Retrospective 340675   Feb 20, 2021 Feb 21, 2021 01:20
Notice Tutorials Free Online Blender Tutorials Released in 2019 Worthy of Your Note - for Animation & VFX file 692770   Jan 25, 2020 Mar 24, 2020 10:13
Notice Tutorials Free Online Blender Tutorials Released in 2019 Worthy of Your Note - for CG, Games & Viz file 556117   Jan 25, 2020 Mar 24, 2020 10:13
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2019 file 563230   Jan 25, 2020 Mar 24, 2020 10:15
Notice Tutorials Top 15 Highest-Rated Free Online Blender Tutorials Released in 2019 file 506055   Jan 25, 2020 Mar 24, 2020 10:12
Notice Tutorials Free Online Blender Tutorials Released in 2018 for Blender 2.8 file 482366   Jan 23, 2019 Jan 23, 2019 23:35
Notice Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for CG, Games & Viz file 827160   Jan 23, 2019 Jan 25, 2019 23:34
Notice Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for Animation & VFX file 545491   Jan 23, 2019 Jan 23, 2019 15:48
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2018 file 476869   Jan 23, 2019 Jan 25, 2019 10:33
Notice Render of the Year Render of the Year Awards 2018: Winners Annouced file 514045   Jan 02, 2019 Jan 02, 2019 13:20
Notice Blender Retrospectives 2018 Blender Retrospective file 505231   Jan 02, 2019 Jan 02, 2019 13:42
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2017 file 1099317   Jan 09, 2018 Jan 25, 2019 23:35
Notice Blender Retrospectives 2017 Blender Retrospective file 823879   Jan 01, 2018 Jan 09, 2018 04:55
Notice Render of the Year Render of the Year Awards 2017: Winners Annouced file 677347   Dec 26, 2017 Jan 09, 2018 04:55
Notice Tutorials Top 12 Free Online Blender Tutorials (Videos) Released in 2016 file 897306   Jan 16, 2017 Jan 16, 2017 05:18
Notice Blender Retrospectives 2016 Blender Retrospective file 1185269   Dec 29, 2016 Feb 01, 2017 10:28
Notice Render of the Year Render of the Year Awards 2015: Seven Winners Annouced file 909065   Jan 20, 2016 Feb 02, 2016 03:35
Notice Blender Retrospectives 2015 Blender Retrospective file 881433   Jan 12, 2016 Feb 20, 2016 22:40
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2015 file 924489   Jun 26, 2015 Jan 01, 2016 05:33
Notice Render of the Year Render of the Year Awards 2014: Five Winners Annouced file 961166   Jan 02, 2015 Jan 02, 2015 16:04
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2014 file 1016433   Dec 11, 2014 Jan 24, 2015 21:31
848 Render of the Week 'Adamant and Bellicose' by Daniel Brown - the Winner of the Week of October 21, 2013 file 50884   Oct 22, 2013 Oct 22, 2013 02:50
 
847 Production Focus Ara's Tale - Interview with Martin Lubich the Director file 50802   Jul 16, 2012 Aug 13, 2012 18:02
 
846 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of November 25, 2013 file 50764   Nov 25, 2013 Dec 10, 2013 23:43
 
845 Render of the Week Why Some of the Renders Fell Short of Being a Winner ... file 50664   Jun 25, 2012 Feb 04, 2013 22:52
 
844 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of October 22, 2012 file 50599   Oct 23, 2012 Oct 23, 2012 01:40
 
843 Render of the Week 'Forest Path' by Igor Kozyrev - Winner for the Week of September 17, 2012 file 50576   Sep 17, 2012 Sep 18, 2012 00:10
 
842 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of January 14, 2013 file 50478   Jan 14, 2013 Jun 25, 2014 14:46
 
841 Render of the Week 'The Old Troll' by Ulf Lundgren & Matt Heimlich - Winner for the Week of January 7, 2013 file 50398   Jan 09, 2013 Jan 12, 2013 08:48
 
840 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of November 12, 2012 file 50038   Nov 13, 2012 Nov 15, 2012 15:02
 
839 Render of the Week 'Arachnid' by Alexander Gluhachev - Winner for the Week of March 16, 2015 file 49969   Mar 17, 2015 Mar 17, 2015 19:38
 
838 Render of the Week 'Morning Snow with Berries' by Nika Maisuradze - the Winner of the Week of October 6, 2014 file 49873   Oct 07, 2014 Oct 07, 2014 01:36
 
837 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of February 11, 2013 file 49793   Feb 12, 2013 Feb 12, 2013 02:11
 
836 Render of the Week 'Fantasy Ambient' by Cristian Enache - Winner for the Week of October 8, 2012 file 49709   Oct 09, 2012 Oct 09, 2012 19:48
 
835 Render of the Week 'Of Butterflies and Astronauts' by Markus Nowak - the Winner of the Week of November 25, 2013 file 49647   Nov 25, 2013 Dec 10, 2013 23:37
 
834 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of July 30, 2012 file 49590   Jul 30, 2012 Aug 05, 2012 01:09
 
833 Render of the Week 'Future' by Yassine Latiri - the Winner of the Week of September 11, 2017 file 49561   Sep 16, 2017 Sep 16, 2017 17:41
 
832 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of January 28, 2013 file 49439   Jan 28, 2013 Jan 28, 2013 22:36
 
831 Render of the Week 'dune_boiserie' by Gabriele Mariotti and Alan Zirpoli - the Winners of the Week of November 19, 2012 file 49322   Nov 19, 2012 Nov 19, 2012 19:49
 
830 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of August 27, 2012 file 49159   Aug 28, 2012 Aug 28, 2012 13:47
 
829 Render of the Week 'Snow Mountains' by Bintang Senja P. - Winner for the Week of January 28, 2013 file 48869   Jan 29, 2013 Jan 29, 2013 01:24