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November 5, 2012, 2012 8:00 AM
 
by Editor in Chief
 
Among numerous renders posted by users of Blender, what is it that makes certain renders stand out from others? Certain renders obviously show tremendous amount of time and effort put into it, but a single flaw can ruin the entire project, such as a conspicuous error in the anatomy of a body part, or a "flaunt" flaw in a texture, or a bad lighting that turns a masterpiece into a "student" render. But obviously many of such renders are just a short distant away from being a masterpiece. The render of this week winners has shown no such flaws without being deliberately "lazy."

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of November 5, 2012: Matej Hudak.
 
Title: "The Most Beautiful Beach"
Genre: Environment Design
Renderer: Octane
  
Final Images: 
ROTWA12110501.jpg
 
ROTWAMO12110501.jpg

Artist's Comments:
About Me:
http://blendernews.org/xe/Feature_Articles/2091

About "The Most Beautiful Beach:"
The Most Beautiful Beach ... is a virtual beach. I created this project as a part of a simulation workflow. I simply tried to create a wet sand look with simple procedural textures and Octane Renderer. 
I did not use a standard texture for this project, since I did not want to create something huge and complicated. However, it could be simplified and a lot of triangles could be replaced with a texture. Sand is procedural noise, pebbles are procedural turbulence and glass pieces are just dark glass material.

Related LInks:
1. http://blenderartists.org/forum/showthread.php?271194-The-Most-Beautiful-Beach
2. http://blenderartists.org/forum/showthread.php?261717-Rainy
3. http://blendernews.org/xe/Feature_Articles/2091

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67 Render of the Week 'HMS Ajax' by Radoslaw Marcin Kurczewski - Winner for the Week of August 6, 2012 file 57352   Aug 06, 2012 Aug 06, 2012 21:09
 
66 Render of the Week 'Island' by Agustin Benavidez - Winner for the Week of September 24, 2012 file 57990   Sep 25, 2012 Sep 25, 2012 03:32
 
65 Render of the Week 'Old Zombie' byPaulo Ricardo S. Ribeiro - the Winner of the Week of August 19, 2013 file 58067   Aug 20, 2013 Aug 20, 2013 02:50
 
64 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of June 25, 2012 file 58615   Jun 25, 2012 Jun 26, 2012 02:08
 
63 Render of the Week 'Come Hell or High Water' by Julian Fischer - Winner of the Week of July 9, 2012 file 59998   Jul 09, 2012 Jul 09, 2012 18:10
 
62 Render of the Week 'Sound of the Forest' by Artur Szygulski - the Winner of the Week of February 17, 2014 file 60633   Feb 17, 2014 Feb 17, 2014 14:35
 
61 Render of the Week "Cryptocephalus" by Gabriel Tomczak - the Winner of the Week of May 21, 2012 file 61447   May 21, 2012 May 28, 2012 01:54
 
60 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of September 3, 2012 file 61923   Sep 03, 2012 Oct 01, 2012 20:30
 
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50 Tutorials 'Subsurface Scattering' in Cycles Revealed file 67272   May 21, 2012 May 31, 2012 03:35
 
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