Sign In
Sign in
English

FrontBanners21032903.jpg


March 31, 2021 9:00 AM
by B.N. Reporter
Media Artist Gerrit Kudge shares his story of use of Blender in the short film 814,
directed by 
Victor van Wetten. 

VFX breakdown for the short film "814"



Hi Gerrit. Congrats on your work in the film 814. It looks fantastic! It's great to have you for our interview!

1. I noticed from your IMDB profile you seem to have an exceptionally wide range of experience in the film industry. How did it all start?
I heard that this is considered a disadvantage if you want to be hired. Productions like “streamlined” people that focus on one thing. : D Oh well!

I studied at an art school with a focus on new-media. There was 3D, there was video-art, there was film, sound, philosophy, graphic-design, scenography … so I got to get a peek in all of these areas. And I think if you want to make films it’s good if you can do most of the work on your own. That way you can do it exactly the way it needs to be.

But the great diversity and freedom had one disadvantage, everyone was doing their own stuff. So it was hard to get somebody for every position. And I filled in many of the different positions such as sound, camera, script etc. But I don’t mind, I like to be self-sufficient.

2. How did you discover Blender?
Before studying I did a little bit of 3D in Cinema4D. But in 2010, when I began studying, I was shown Maya. It was much more complex and intimidating than Cinema4D, a true professional tool. And I thought, that’s good, I want to be professional, so I use Maya. But in the same room, the “3D-Lab” , some other guys had this other tool, and it was open source. I was told none of the big productions used it, so I was very skeptical of this Blender thing.

But there was this one guy who used Blender and did stuff that about blew me away. He was totally on an other level. At the time I was in my first semesters he worked on this stop animation/3D hybrid film called OMEGA. This guy was Andy Goralczyk, who now directed Spring.

That must have been 2010/11. Then all the Blender stuff slowly started happening, Big Buck Bunny, Tears of Steel… much later Eevee. And I felt more and more that Blender is really becoming a big, big thing. But at that time I was more into film than 3D and switching programs is always a big effort, so I didn’t switch until I had to.

3. How have you been using Blender as a filmmaker?
Honestly, not much yet. The UFO sighting was – apart from some small tests – the first real project in Blender I did. But surely not the last. In fact my next film, that we have just started to produce will rely solely on Blender for the 3D stuff.   


4. Why did you switch to Blender?
I switched because of costs and the chunkiness of Maya. Maya is a powerful program, but I think it’s designed to work in big production environments. Loads of specialized artists for each aspect, render farms and what not – and a lot of money to buy licenses.

Blender is just great for my small productions. The (multiple) GPU support in Blender is just wonderful and OPTIX makes it even faster than CUDA. Even with my relatively unspectacular setup of a 2060 super and 3060 TI I can do a lot of volumetric lighting that was just not possible before. And now with 2.92 even support for CPU render in OPTIX! I’m so happy!

But what made me appreciate Blender even more is the community. The tutorials, especially Ian Hubert’s lazy tutorials that always tell me: You can do it, it’s not that complicated! That restores a lot of optimism when I’m down.

5. What other tools did you have to use in addition to Blender for the film “814?”
After Effects for compositing – just because I’m more familiar with it than the Blender compositing environment. Also the title was added in and rendered with Cinema4D and Redshift by the director Victor. I tried to convince him to switch to Blender and to render it in Cycles, to get this really good-looking, physically correct bounce light for the neon letters. But it’s unwise to switch the program halfway through..

6. How competent do you think Blender currently is as a VFX tool, and what’s your expectation for it in the future (Such as what features would you love to have added to Blender)?
I haven’t worked to much with the compositing side of Blender yet, so I will not comment on that.

As for the 3D part, it’s great! I love that all the shading is node based. And now even geometry nodes! There are a few smaller hick-ups that could be worked on, but nothing deal-breaking, except maybe light-linking (individual control over which lights affect which objects). That would be the biggest feature that is missing. But I’m not the first one to point this out. And as I hear it doesn’t seem that it will be implemented anytime soon.    


7. Would you tell us more about the film “814?”?
814 (eightfourteen) is a 10-minute short film by my dear friend Victor van Wetten. In the opening shot, ominous lights move across the sky of a German city. 

PF-814-Gerrit-Kudge-05.jpg

Down below in a bar, two friends discuss what objects they would take with them if they could time-travel into the year 814: A pistol or maybe medicine? Help or dominate those technologically less advanced?
PF-814-Gerrit-Kudge-03.jpg
PF-814-Gerrit-Kudge-06.jpg

Meanwhile, news on TV turn the bar silent in shock. But our two friends are too engaged in their discussion to notice. They ponder the moral implications of technical superiority, while a giant spaceship has been spotted, hovering silently above the Chinese sea.
PF-814-Gerrit-Kudge-02.jpg
PF-814-Gerrit-Kudge-01.jpg

I got to do all the interesting VFX/CG stuff like the stars in the beginning and the fighter jets in the end. Victor did all the uneventful keying and continuity-error fixes.
PF-814-Gerrit-Kudge-04.jpg

The animation of the UFO in 814 was a sort of “test-project” to get familiarized with Blender. Because right now I and the director of 814 are prepping for my next film.

8. What is your plan for the film “814?” When is it going to be released?
We’re trying the film festival route. The film was finalized by the end of January and we now hope it will get a festival release sometime this year. Depending on how well the film is received on festivals, it will take one or two years until it can be shown online.
PF-814-Gerrit-Kudge-08.jpg

Most festivals have a very strict online-availability policy. They say: If the film was available online as one point it has had it’s premiere in every country of the world. And most film festivals want to have at least a national premiere. So they won’t select your film if it was online. It’s sad because we would like to share the film – especially with an opportunity like this interview. But to get a foot in the door of the film-w****orld, the most logical route is the festival route.

What is your next project?
My next film will be a 25~ minute animation-film called “Backup”, to the greatest part realized in Blender. It is a film about love and heartbreak between two teenagers, eight minutes before humanity will be extinct:

Lena and David live in the dream-machine, a neural network that stretches time. They are living in there, because there are only eight minutes left until earth – and humanity – gets wiped out by the sun’s collapse. But in the dream-machine those eight minutes get stretched into 12000 years.

One day Davids consciousness gets destroyed in an accident, and Lena has to start his backup. But the file structure of his backup has been corrupted and Lena has to lead him through their shared, long and complicated history to recover his consciousness.

It’s the first project that we got real funding for, so we can work on it full-time and I’m very excited! Right now we are in the concept/design phase. We are experimenting with character- and environment designs (like the environment below, that was realized mainly through projection-mapping in blender). We hope we will be done by November.
PF-Backup-Gerrit-Kudge_01.jpg

Wow, that sounds great. Thank you for sharing your story, Gerrit.    

Related Links:  
1. https://blenderartists.org/t/ufo-sighting-finished-animation/1282705
2. http://victorvanwetten.com/
3. 
https://vimeo.com/gerritkuge
4. https://www.instagram.com/gerritqge/
5. https://www.instagram.com/victor_vanwetten/

Category :
Production Focus
Views :
8718
Registered Date :
2021.03.31
16:48:38 (*.143.146.103)
Trackback :
http://blendernews.org/xe/21066/b96/trackback
Article URL :
http://blendernews.org/xe/21066
List of Articles
Subject Date Viewssort
Blender Retrospectives 2020 Blender Retrospective Feb 20, 2021 322192
Tutorials Free Online Blender Tutorials Released in 2019 Worthy of Your Note - for Animation & VFX file Jan 25, 2020 674433
Tutorials Free Online Blender Tutorials Released in 2019 Worthy of Your Note - for CG, Games & Viz file Jan 25, 2020 537664
Tutorials Top 12 Free Online Blender Tutorials Released in 2019 file Jan 25, 2020 544768
Tutorials Top 15 Highest-Rated Free Online Blender Tutorials Released in 2019 file Jan 25, 2020 487853
Tutorials Free Online Blender Tutorials Released in 2018 for Blender 2.8 file Jan 23, 2019 460210
Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for CG, Games & Viz file Jan 23, 2019 805598
Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for Animation & VFX file Jan 23, 2019 523965
Tutorials Top 12 Free Online Blender Tutorials Released in 2018 file Jan 23, 2019 457677
Render of the Year Render of the Year Awards 2018: Winners Annouced file Jan 02, 2019 495571
Blender Retrospectives 2018 Blender Retrospective file Jan 02, 2019 486951
Tutorials Top 12 Free Online Blender Tutorials Released in 2017 file Jan 09, 2018 1083132
Blender Retrospectives 2017 Blender Retrospective file Jan 01, 2018 808141
Render of the Year Render of the Year Awards 2017: Winners Annouced file Dec 26, 2017 661211
Tutorials Top 12 Free Online Blender Tutorials (Videos) Released in 2016 file Jan 16, 2017 879598
Blender Retrospectives 2016 Blender Retrospective file Dec 29, 2016 1172105
Render of the Year Render of the Year Awards 2015: Seven Winners Annouced file Jan 20, 2016 897388
Blender Retrospectives 2015 Blender Retrospective file Jan 12, 2016 869299
Tutorials Top 12 Free Online Blender Tutorials Released in 2015 file Jun 26, 2015 913130
Render of the Year Render of the Year Awards 2014: Five Winners Annouced file Jan 02, 2015 934168
Tutorials Top 12 Free Online Blender Tutorials Released in 2014 file Dec 11, 2014 982730
Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of July 17, 2017 file Jul 22, 2017 21516
Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of June 26, 2017 file Jun 30, 2017 21517
Render of the Week 'More Dramatic Lighting' by Aleksa Vilka - the Winner of the Week of August 14, 2017 file Aug 18, 2017 21539
Render of the Week 'Trouble at the Playground' by Matej Balážik - the Winner of the Week of August 28, 2017 file Aug 31, 2017 21540
Render of the Week 'Artificial & Natural' by Robin Janowsky - the Winner of the Week of July 3, 2017 file Jul 07, 2017 21555
Render of the Week 'Brooklyn 60's Foggy' by James O'Brien - the Winner of the Week of July 24, 2017 file Jul 29, 2017 21591
Render of the Week 'Corridor' by Ramon Scortanu - the Winner of the Week of November 6, 2017 file Nov 11, 2017 21600
Render of the Week 'BREATHLESS - EATEN Character Concept' by Domenico D'Alisa - the Winner of the Week of September 4, 2017 file Sep 07, 2017 21696
Render of the Week 'Hedgehog' by Anagrama the animation studio - the Winner of the Week of June 8, 2020 file Jun 10, 2020 21697
Render of the Week 'Trap' by Waqas Malik - the Winner of the Week of July 17, 2017 file Jul 22, 2017 21855
Render of the Week 'Runner 4.9' by Max Puliero - the Winner of the Week of September 25, 2017 file Sep 30, 2017 21877
Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of June 5, 2017 file Jun 09, 2017 21879
Render of the Week 'King' by Manuel Grad - the Winner of the Week of August 7, 2017 file Aug 11, 2017 21931
Render of the Year Render of the Year Awards 2019: Winners Annouced file Jan 01, 2020 21953
Render of the Week 'Project - Assemble' by Marco Cheng - the Winner of the Week of July 10, 2017 file Jul 14, 2017 22156
Render of the Week 'Head Manufacturing' by Roman Zhuravlev - the Winner of the Week of October 2, 2017 file Oct 07, 2017 22160
Blender Retrospectives 2019 Blender Retrospective file Jan 10, 2020 22260
Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of October 9, 2017 file Oct 13, 2017 22278
Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of July 10, 2017 file Jul 14, 2017 22377
Render of the Week 'The Allied Guest House' by Rigved Wankhade - the Winner of the Week of October 16, 2017 file Oct 21, 2017 22420