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April 28, 2020, 1:20 PM

by Editor in Chief

Check out how a long-time game industry veteran has come to choose Blender as his favorite modeling package over others.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.


So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of April 27, 2020: Michael Weisheim.

Title: "Characters"
Genre: Game Character Art
Renderer: Cycles

Final Renders: 
ROTWA20042701.jpg ROTWA20042702.jpg ROTWA20042703.jpg

Making-of
ROTWA20042702MO1.jpg ROTWA20042702MO2.gif     
Artist's Comments
About Me: 
I'm Michael Weisheim a Russian-German character artist. Half of my live I was living in Russia and a half in Germany till now. For around 12 years I was studying game design in Berlin where I also learned 3D as a tool to create art and since then it has been my job and my hobby as well.
I was working in a couple of game development companies here in Germany for about 12 years in total. Last 6 years I was working as character artist at Ubisoft Germany (Düsseldorf). Since 1 year ago, I’m on parental leave and work as a freelancer in the moment.

I started with 3dsmax, then switched to other apps like Zbrush, Nvil, Silo for modelling.
In 2018 I was looking for an alternative 3D modelling package which would be near to Nvil/Silo modelling speed, but have the ability to handle more polygons in the view port. I tried
Blender 2.79 and since then I completely switched to Blender and I'm very happy about it. It far exceeded my expectations, because in the addition to modeling speed it was amazingly customizable with all nice plugins such “pie menu editor” and other great add-ons like "mesh and decal machine " which improves modelling a lot. I also create game-ready characters
where I use Blender to create rigs/skeletons for export to Unreal and Unity.
Blender is amazing, thank you all developer for this!

About "Characters:"
As I was posting characters, I had the idea to post all of my characters I made in Blender in a single thread. (That’s why i called it " Characters.") But then I noticed that other artists
post mostly one or few pictures per post and I skipped the idea and posted only one character. But I kept the name unfortunately. I called this artwork “Space Marine” on Artstation,
but I think “Space Engineer” is maybe a better description.

This is a space engineer suit suited to pilots and copilots. It covers/protects from extraterrestrial radiation and damages by using carbon-kevlar composite protection.
It also gives the ability to make short distance jumps over rough terrain by using integrated jet-pack system.

Related LInks:

1. https://blenderartists.org/t/characters/1205934

2. https://www.artstation.com/michaelweisheim

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Notice Blender Retrospectives 2017 Blender Retrospective file 847746   Jan 01, 2018 Jan 09, 2018 04:55
Notice Render of the Year Render of the Year Awards 2017: Winners Annouced file 701382   Dec 26, 2017 Jan 09, 2018 04:55
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Notice Blender Retrospectives 2016 Blender Retrospective file 1203693   Dec 29, 2016 Feb 01, 2017 10:28
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928 Production Focus PRODUCT VISUALIZATIONS IN BLENDER file 41300   Jun 11, 2012 Jun 12, 2012 14:37
 
927 Render of the Week 'Gargoyle' by Michalis Zissiou - Winner of the Week of June 18, 2012 file 97132   Jun 18, 2012 Jun 19, 2012 13:34
 
926 Industry News Blender Whiz ... file 32840   Jun 19, 2012 Jun 19, 2012 00:52
 
925 Render of the Week Why Some of the Renders Fell Short of Being a Winner ... file 51183   Jun 25, 2012 Feb 04, 2013 22:52
 
924 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of June 25, 2012 file 59488   Jun 25, 2012 Jun 26, 2012 02:08
 
923 Production Focus PRODUCTION FOCUS: REVERSION file 42770   Jun 25, 2012 Jun 26, 2012 12:48
 
922 Tutorials Top 5 Online Sources for Advanced Blender Tutorials: June, 2012 - April, 2013 file 31829   Apr 16, 2013 Apr 16, 2013 12:39
 
921 Render of the Week 'The Resident' by Jan Huybrechs - Winner for the Week of March 18, 2013 file 45724   Mar 18, 2013 Mar 18, 2013 16:45
 
920 Render of the Week 'Ear to the Ground' by Simon Thommes - the Winner of the Week of January 23, 2017 file 37781   Jan 24, 2017 Jan 25, 2017 01:59
 
919 Production Focus REVERSION the Movie Released Online file 33964   Aug 07, 2012 Aug 11, 2012 00:58
 
918 Render of the Week 'The Doppelganger' by Eric Basiletti - Winner of the Week of July 2, 2012 file 71486   Jul 02, 2012 Jul 02, 2012 16:23
 
917 Blender Features BI vs. Yafaray vs. Cycles - in Outdoor Arch Viz file 82260   Jul 02, 2012 Jul 23, 2012 12:20
 
916 Blender Features Food and Blender - the Possibilities file 43359   Jul 02, 2012 Jul 03, 2012 02:27
 
915 Blender Features Food and Blender - a Veteran's Observation file 39011   Jul 10, 2012 Jul 10, 2012 17:31
 
914 Render of the Week 'Come Hell or High Water' by Julian Fischer - Winner of the Week of July 9, 2012 file 64872   Jul 09, 2012 Jul 09, 2012 18:10
 
913 Production Focus REVERSION: A Testing Ground for 'Cell Production' file 35629   Jul 10, 2012 Jul 12, 2012 11:30
 
912 Render of the Week 'Mischief in the Subway' by Richard Hoatland - Winner of the Week of July 16, 2012 file 70009   Jul 16, 2012 Jul 16, 2012 17:44
 
911 Production Focus Ara's Tale - Interview with Martin Lubich the Director file 51438   Jul 16, 2012 Aug 13, 2012 18:02
 
910 Blender Whiz The Artist Behind 'Cabin in the Woods': Jonathan Lampel file 54851   Jul 16, 2012 Jan 02, 2013 09:31
 
909 Render of the Week 'Simple Interior' by Eduardo Câmara - Winner for the Week of July 30, 2012 66016   Jul 30, 2012 Nov 19, 2012 17:21