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April 28, 2020, 1:20 PM

by Editor in Chief

Check out how a long-time game industry veteran has come to choose Blender as his favorite modeling package over others.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.


So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of April 27, 2020: Michael Weisheim.

Title: "Characters"
Genre: Game Character Art
Renderer: Cycles

Final Renders: 
ROTWA20042701.jpg ROTWA20042702.jpg ROTWA20042703.jpg

Making-of
ROTWA20042702MO1.jpg ROTWA20042702MO2.gif     
Artist's Comments
About Me: 
I'm Michael Weisheim a Russian-German character artist. Half of my live I was living in Russia and a half in Germany till now. For around 12 years I was studying game design in Berlin where I also learned 3D as a tool to create art and since then it has been my job and my hobby as well.
I was working in a couple of game development companies here in Germany for about 12 years in total. Last 6 years I was working as character artist at Ubisoft Germany (Düsseldorf). Since 1 year ago, I’m on parental leave and work as a freelancer in the moment.

I started with 3dsmax, then switched to other apps like Zbrush, Nvil, Silo for modelling.
In 2018 I was looking for an alternative 3D modelling package which would be near to Nvil/Silo modelling speed, but have the ability to handle more polygons in the view port. I tried
Blender 2.79 and since then I completely switched to Blender and I'm very happy about it. It far exceeded my expectations, because in the addition to modeling speed it was amazingly customizable with all nice plugins such “pie menu editor” and other great add-ons like "mesh and decal machine " which improves modelling a lot. I also create game-ready characters
where I use Blender to create rigs/skeletons for export to Unreal and Unity.
Blender is amazing, thank you all developer for this!

About "Characters:"
As I was posting characters, I had the idea to post all of my characters I made in Blender in a single thread. (That’s why i called it " Characters.") But then I noticed that other artists
post mostly one or few pictures per post and I skipped the idea and posted only one character. But I kept the name unfortunately. I called this artwork “Space Marine” on Artstation,
but I think “Space Engineer” is maybe a better description.

This is a space engineer suit suited to pilots and copilots. It covers/protects from extraterrestrial radiation and damages by using carbon-kevlar composite protection.
It also gives the ability to make short distance jumps over rough terrain by using integrated jet-pack system.

Related LInks:

1. https://blenderartists.org/t/characters/1205934

2. https://www.artstation.com/michaelweisheim

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662 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of December 10, 2018 file 12043   Dec 25, 2018 Dec 25, 2018 21:32
 
661 Render of the Week 'Retired Unit' by Carlos Andrés Sosa - the Winner of the Week of December 17, 2018 file 14413   Dec 19, 2018 Dec 19, 2018 14:56
 
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658 Render of the Week 'Master Car Creation in Blender' by Chris Plush - the Winner of the Week of December 3, 2018 file 14937   Dec 05, 2018 Dec 12, 2018 03:44
 
657 Render of the Week 'Red Bull - BO-105 Aerobatic' by Justin Müller - the Winner of the Week of November 26, 2018 file 13755   Nov 27, 2018 Nov 27, 2018 13:39
 
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654 Render of the Week 'Ferrari F1 2000 - Melbourne Front wheel lockup' by Maxence Leret d’Aubigny - the Winner of the Week of November 12, 2018 file 14857   Nov 13, 2018 Nov 13, 2018 03:09
 
653 Render of the Week 'Fire-Coughing Mechanical Graboid Ass Blaster' by Bohdan Lvov - the Winner of the Week of November 5, 2018 file 19018   Nov 06, 2018 Nov 06, 2018 02:16
 
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651 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of October 29, 2018 file 13764   Oct 30, 2018 Oct 30, 2018 20:45
 
650 Render of the Week 'HellBlade' by Fotis Tsantilas - the Winner of the Week of October 22, 2018 file 12635   Oct 23, 2018 Oct 23, 2018 14:28
 
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