Articles 1
December 7, 2019, 1:00 PM
by Editor in Chief
A lot of commissioners looking for visualization for their products and services are often the most objective judges of your work. If they love your work, they don't care what 3D tools
you've used for your work. And you often get far-better-looking result with "free" Blender than you would with expensive 3D tools. Ironically, that would mean "paid" software sometimes could be robbing your opportunity to win potential commissioners who might find other works made with Blender more convincing! Apparently this week's winner has won his
commissioner with his works created in Blender.
you've used for your work. And you often get far-better-looking result with "free" Blender than you would with expensive 3D tools. Ironically, that would mean "paid" software sometimes could be robbing your opportunity to win potential commissioners who might find other works made with Blender more convincing! Apparently this week's winner has won his
commissioner with his works created in Blender.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of December 2, 2019: Paweł Pęcherzewski.
Title: Spruce - Backyard House
Genre: Architectural Visualization
Renderer: Cycles
Final Renders
Blender UI Shot
Artist's Comment
About Me:
About "Spruce - Backyard House:"
A recent commissioned project for Backyard ADUs. Considering that I’ve never made an autumn render I decided it might be good to give it a try and give my client something new.
I mostly used external assets for it (Graswald, Megascans, trees) and Scatter add-on to help me distribute them in a realistic way.
I mostly used external assets for it (Graswald, Megascans, trees) and Scatter add-on to help me distribute them in a realistic way.
Overall, I wanted to give this scene a peaceful feel that you’d get being so close to the woods that cover a hill and provide a sense of comfort and safety.
Related LInks:
1. https://blenderartists.org/t/spruce-backyard-house/1192768
2. https://www.artstation.com/artwork/nQG6o1
4. https://backyardadus.com/