Articles 948
July 26, 2019, 2:30 PM
by Editor in Chief
Apparently some of the most talented professional 3D artists using Blender have been unknown to most in the Blender community, mostly due to the copyrighted nature
of their finished projects. It looks like this week's winner is one of them.
of their finished projects. It looks like this week's winner is one of them.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of July 22, 2019: Elie Makhlouf.
Title: "Definition"
Genre: Modeling
Renderer: Cycles
Final Render:
Making-of
Artist's Comments
About Me:
I am full-time freelancer, who decided to leave my 9 to 5 to pursue my dreams of becoming a brand and 3D artist. After seven years of long hours and night upon nights of learning through trial and error, I am not living the dream of creating awesomeness for all my clients. I am blessed to be able to wake up to do what I love being self-taught.
About "Definition:"
I was playing Mortal Kombat the original game when I was inspired to see if I could sculpt in Blender with a base female mesh a very defined female bodybuilder that looked like Goro
from MK.The fantasy component of fusing another set of arms was challenging and equally problematic. But I think I nailed the majority of the model in post-processing.
from MK.The fantasy component of fusing another set of arms was challenging and equally problematic. But I think I nailed the majority of the model in post-processing.
Related LInks:
1. https://www.artstation.com/artwork/3oQryE