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May 29, 2019, 10:00 PM

by Editor in Chief
 
Blender has enabled a lot of talented artists to expand their expertise beyond their previous training, as was the case for this week's winner.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of May 29, 2019: Daniel Aubert.

Title: "Fallen"
Genre: Concept Art
Renderer: Cycles

Final Render: 
ROTWA190527.jpg  

Making-of
ROTWA190527MO.jpg  
      
Artist's Comments
About Me: 
My name is Daniel Aubert. I am graduated in Architecture and Urbanism, but I always had a passion for creating worlds and characters, be it in illustrations or in 3D. So I am following a career in these areas.

About "Fallen:"
 I’ve always been fascinated by the way movie pictures are made. The photography, composition, color and light schemes… You can really feel the difference of a beautifully and thoughtfully made movie from an average movie. But you need to understand what makes that image so appealing. So, by studying these elements that can grab a viewers attention with the image, I started trying to practice them in my art. Lines that guide the view, contrast, compound colors… One of those studies is Fallen.
With this piece I wanted to create an ambiance, a nostalgic atmosphere, where there is a bit of suspense created by the fog. It hides a bit of information from the main creature. There is a story behind; he is hurt, she is trying to help, but at the same time scarred… The trees go beyond the view, extending the scenario. The props help to set the scene.

I must say it was quite a challenge for me to do this work, because I have more background with character creation, although the studies in architecture also helped me. But I definitely learned a lot about creating materials (with a bunch of nodes), setting the mood and the lighting. I still could improve it much more. Add more details, fix one thing or another. But I don’t like to linger too much on one project, and it got to a point that I achieved the mood I wanted and learned enough from it, so I could move to the next one.

Related LInks:

1. https://blenderartists.org/t/fallen/1155838

2. https://www.artstation.com/danielaubert


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627 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of July 23, 2018 file 14429   Jul 24, 2018 Jul 24, 2018 10:52
 
626 Render of the Week 'Swan Lake' by Joakim Tornhill - the Winner of the Week of July 16, 2018 file 16324   Jul 17, 2018 Jul 17, 2018 02:11
 
625 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of July 16, 2018 file 15427   Jul 17, 2018 Jul 17, 2018 01:53
 
624 Render of the Week 'Steampowered Steed' by Bohdan Lvov - the Winner of the Week of July 9, 2018 file 15240   Jul 11, 2018 Jul 11, 2018 01:57
 
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617 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of June 18, 2018 file 15525   Jun 19, 2018 Jun 19, 2018 11:28
 
616 Render of the Week 'Rocket Launch Energia-Buran' by Egor Rumyantcev - the Winner of the Week of June 11, 2018 file 16068   Jun 11, 2018 Jun 11, 2018 22:01
 
615 Render of the Week 'Tattoo on Back' by Jesús Olmos - the Winner of the Week of June 4th, 2018 file 124070   Jun 05, 2018 Jun 05, 2018 03:10
 
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