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May 14, 2019, 12:50 PM


by B. N. Reporter

In addition to the Render of the Week Award, 
www.BlenderNews.org is featuring 
PRODUCT VISUALIZATION IN BLENDER a regular series, showcasing quality product viz realized in Blender, 
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality product vidz to  www.blenderartist.org  or to the  Member's Gallery  of this site, or Contact Us  to show where your work is available on the internet.

- Editor in Chief 


How good can Blender be for your product design & visualization needs? You might find the answers in the arts and comments made by the following artist(s):

Strawberries
by JLE Studios
PVIB19051301.jpg PVIB19051302.jpg PVIB19051303.jpg PVIB19051304.jpg

Artist's Comments
About Us:
At the moment we are 28 developers / artists in our dev crew, especially 6 for laserscan, photogrammetry.
     We are searching and testing different ways for a photo-real CG artwork. Here we must distinguish
     the kind of the source objects (fruits, vegetables, technics, interior items and more). For the laserscan we are using
     different types of laser scanners. Artec Leo and/or Artec spider with a resolution from 0.2mm up to
     1 mm. The texture (Albedo) for such objects we make with a Nikon D 850, Canon EOS 5D Mark IV or 
     Canon 1 DX  Mark II. Since a few weeks we started with Substance Alechemist for the complete
     texture set like normal, roughness, ao and height maps. The complete Reconstruction in high detail
     we make in Reality Capture (laser point clouds and / or photogrammetry source files).

     Our goal is to reach a photo-real finish. One reason is also psychology! Here we distinguish the
     unconscious and the conscious part of a brain. The conscious (here the eyes) part of the brain realize 
     the artwork and send the information to the unconscious part. If the unconscious search now hundreds
     and thousands times /sec in the image for a kind of "yes I have seen this before .... or here is something
     which is wrong...). If we reach a quality where the unconscious part send the signal and say : this looks real, also
     i saw this exactly in the past....", than the brain get the signal : perhaps it is a photo or it is a part of something
     which i saw in the past somewhere (perhaps somewhere at the fruit stand, in the kitchen....)

About "Strawberries:"

Scene setup :

     At first we make some reference images with our Camera from the scene. In the case of the strawberry project

     we put the strawberries on a wooden ground in the nature. This is very important for the finished render and that we 

     have the same light and camera conditions. Second point : we make a 16k HDRI image from the setup so that

     we have the same light conditions. The albedo texture was produced in a tent. We build around such a scene a white

     tent and start to illuminate the tent from outside with different bright light sources. In the Strawberry project we used

     different "cold" light sources, warm light sources and some red led lights so that we have a uniform bright light

     inside the tent. Sometimes we make also a laser scan from the ground of the object (e.g. wooden ground, tables and more...)


     The laser-scan takes around 5 sec up to 120 - 180 seconds (dependent on the object) 

     For the texture we make 250-800 Photos. 


     Scene setup in Blender 3D 2.8. Here we combine now the environment light with the HDRI which me made

     from the scene. Starting texturing our objects with the textures which we made in Alchemist. Such objects have

     always a huge amount of polygons. It depend on the object and the complete scene. (from 100 MB up to more than 4 GB).

     Rendered in Cycles but also in Eevee we had in the past fantastic results.


     The Strawberries project was rendered on a Core i9 9980XE processor, 128 GB RAM and

     2 x GeForce RTX 2080 Ti with 22 GB.


Contact:

Related Links:
1. https://blenderartists.org/t/strawberries/1156634
2. https://www.artstation.com/dee_van_hoven
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747 Render of the Week 'Junk' by Ben Foulds - the Winner of the Week of March 31, 2014 file 36104   Mar 31, 2014 Mar 31, 2014 23:59
 
746 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of May 12, 2014 file 35490   May 12, 2014 May 12, 2014 16:11
 
745 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of April 14, 2014 file 35966   Apr 14, 2014 Apr 22, 2014 22:17
 
744 Render of the Week 'The Warehouse' by Ben Foulds - the Winner of the Week of April 1, 2014 file 40651   Apr 07, 2014 Apr 14, 2014 12:10
 
743 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of April 7, 2014 file 39485   Apr 07, 2014 Apr 07, 2014 12:00
 
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741 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of April 21, 2014 file 36054   Apr 21, 2014 Apr 21, 2014 10:15
 
740 Render of the Week 'Fish Detective' by Kamil 'mookie' Kuklo - the Winner of the Week of April 21 2014 file 43117   Apr 21, 2014 Apr 21, 2014 10:51
 
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737 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of May 5, 2014 file 37282   May 05, 2014 May 05, 2014 16:29
 
736 Render of the Week 'Lanterns in The Forest' by Francis Harkins - the Winner of the Week of May 5, 2014 file 42356   May 05, 2014 May 05, 2014 17:00
 
735 Blender Whiz The Artist Behind 'McLaren Studio:' Marco Cheng file 31497   May 12, 2014 May 12, 2014 20:19
 
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732 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of May 26, 2014 file 39120   May 26, 2014 May 26, 2014 17:30
 
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730 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of June 2, 2014 file 33712   Jun 02, 2014 Jun 02, 2014 17:00
 
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