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May 14, 2019, 12:50 PM


by B. N. Reporter

In addition to the Render of the Week Award, 
www.BlenderNews.org is featuring 
PRODUCT VISUALIZATION IN BLENDER a regular series, showcasing quality product viz realized in Blender, 
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality product vidz to  www.blenderartist.org  or to the  Member's Gallery  of this site, or Contact Us  to show where your work is available on the internet.

- Editor in Chief 


How good can Blender be for your product design & visualization needs? You might find the answers in the arts and comments made by the following artist(s):

Strawberries
by JLE Studios
PVIB19051301.jpg PVIB19051302.jpg PVIB19051303.jpg PVIB19051304.jpg

Artist's Comments
About Us:
At the moment we are 28 developers / artists in our dev crew, especially 6 for laserscan, photogrammetry.
     We are searching and testing different ways for a photo-real CG artwork. Here we must distinguish
     the kind of the source objects (fruits, vegetables, technics, interior items and more). For the laserscan we are using
     different types of laser scanners. Artec Leo and/or Artec spider with a resolution from 0.2mm up to
     1 mm. The texture (Albedo) for such objects we make with a Nikon D 850, Canon EOS 5D Mark IV or 
     Canon 1 DX  Mark II. Since a few weeks we started with Substance Alechemist for the complete
     texture set like normal, roughness, ao and height maps. The complete Reconstruction in high detail
     we make in Reality Capture (laser point clouds and / or photogrammetry source files).

     Our goal is to reach a photo-real finish. One reason is also psychology! Here we distinguish the
     unconscious and the conscious part of a brain. The conscious (here the eyes) part of the brain realize 
     the artwork and send the information to the unconscious part. If the unconscious search now hundreds
     and thousands times /sec in the image for a kind of "yes I have seen this before .... or here is something
     which is wrong...). If we reach a quality where the unconscious part send the signal and say : this looks real, also
     i saw this exactly in the past....", than the brain get the signal : perhaps it is a photo or it is a part of something
     which i saw in the past somewhere (perhaps somewhere at the fruit stand, in the kitchen....)

About "Strawberries:"

Scene setup :

     At first we make some reference images with our Camera from the scene. In the case of the strawberry project

     we put the strawberries on a wooden ground in the nature. This is very important for the finished render and that we 

     have the same light and camera conditions. Second point : we make a 16k HDRI image from the setup so that

     we have the same light conditions. The albedo texture was produced in a tent. We build around such a scene a white

     tent and start to illuminate the tent from outside with different bright light sources. In the Strawberry project we used

     different "cold" light sources, warm light sources and some red led lights so that we have a uniform bright light

     inside the tent. Sometimes we make also a laser scan from the ground of the object (e.g. wooden ground, tables and more...)


     The laser-scan takes around 5 sec up to 120 - 180 seconds (dependent on the object) 

     For the texture we make 250-800 Photos. 


     Scene setup in Blender 3D 2.8. Here we combine now the environment light with the HDRI which me made

     from the scene. Starting texturing our objects with the textures which we made in Alchemist. Such objects have

     always a huge amount of polygons. It depend on the object and the complete scene. (from 100 MB up to more than 4 GB).

     Rendered in Cycles but also in Eevee we had in the past fantastic results.


     The Strawberries project was rendered on a Core i9 9980XE processor, 128 GB RAM and

     2 x GeForce RTX 2080 Ti with 22 GB.


Contact:

Related Links:
1. https://blenderartists.org/t/strawberries/1156634
2. https://www.artstation.com/dee_van_hoven
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645 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of January 5, 2015 file 37069   Jan 07, 2015 Jan 07, 2015 05:09
 
644 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of January 27, 2013 file 37042   Jan 28, 2014 Jan 28, 2014 16:14
 
643 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of December 1, 2014 file 37030   Dec 02, 2014 Dec 02, 2014 20:15
 
642 Render of the Week 'Girl' by David Norton - the Winner of the Week of October 20, 2014 file 37007   Oct 21, 2014 Oct 21, 2014 02:33
 
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640 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of November 10, 2014 file 36920   Nov 11, 2014 Nov 11, 2014 19:22
 
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638 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of August 10, 2015 file 36816   Aug 12, 2015 Aug 12, 2015 01:14
 
637 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of September 8, 2014 file 36805   Sep 08, 2014 Sep 08, 2014 21:33
 
636 Render of the Week 'Sci-fi City' Series by Manuel Grad - the Winner of the Week of April 18, 2016 file 36795   Apr 20, 2016 Jun 15, 2016 01:00
 
635 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of August 4, 2014 file 36786   Aug 05, 2014 Aug 05, 2014 20:22
 
634 Render of the Week 'Ladybug' by Ayoub Moulakhnif - the Winner of the Week of April 13, 2015 file 36757   Apr 14, 2015 Apr 14, 2015 19:07
 
633 Render of the Week 'The Sparrow' by Pratik Solanki - the Winner of the Week of November 16, 2015 file 36703   Nov 17, 2015 Nov 17, 2015 21:17
 
632 Render of the Week 'Memories of the Past' by the brothers Vincent and Zacharias Reinhardt - the Joint Winners of the Week of July 27, 2015 file 36700   Jul 29, 2015 Jul 29, 2015 00:56
 
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630 Render of the Week 'IS-2 1944 Heavy Tank' by Piotr Bieryt - the Winner of the Week of September 26, 2016 file 36687   Sep 28, 2016 Sep 28, 2016 00:31
 
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