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February 5, 2018 1:30 PM

by Editor in Chief
 
The winner for the Render of the Year Award 2014 in the category of character modeling is back with another character model to share his Cycles skin shader with other Blender users.  

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of  February 5, 2018: Max Puliero.

Title: "Sci-fi Portrait Reloaded"
Genre: Character Design
Renderer: Cycles
  
Final Renders:
ROTWA18020501.jpg

ROTWA18020502.jpg

The Skin Shader:
ROTWA180205MO2.jpg

Artist's Comment
About Me: 
I'm Max Puliero, co-founder of studio GUFFAW- based in Tokyo.

About "Sci-fi Portrait Reloaded"
I worked on this model during my free time to test out a custom skin shader that is free to download on gumroad:
https://gumroad.com/l/LKZke
.

Related LInks:

1. https://blenderartists.org/forum/showthread.php?442581-portrait-reloaded

2. https://www.artstation.com/mmaaxx

3. http://guffaw.co.jp/

4. http://oykgames.com/

5. http://blendernews.org/xe/Feature_Articles/9730

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» Render of the Week 'Sci-fi Portrait Reloaded' by Max Puliero - the Winner of the Week of February 5, 2018 file Admin 16517   Feb 06, 2018 Feb 06, 2018 00:12
February 5, 2018 1:30 PM by Editor in Chief The winner for the Render of the Year Award 2014 in the category of character modeling is back with another character model to share his Cycles skin shader with other Blender users. How, then, can...