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July 21, 2017 11:30 AM

by Editor in Chief
 
Digital matte-paintings save movie directors and producers huge amount of time and money. As such, how can Blender help DMP/concept artists do their job more efficiently? Check out the comment from this week's winner.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org, www.artstation.com, or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of July 17, 2017: Waqas Malik.

Title: "Trap"
Genre: Concept Art
Renderer & Tools: Cycles, Photoshop
  
Final Image
ROTWA170717.jpg

How Blender Was Used for the Project
ROTWA170717MO1.jpg

ROTWA170717MO2.jpg

Artist's Comment
About Me: 
My name is Waqas Malik. I am an illustrator and concept artist. I used to work for video games but now I am completely an independent artist, working on my own personal projects.

About "Trap:"
This was the illustration I made for the monthly Illustration I do for my patrons at Patreon. My process includes designing and finding the composition through sketching, then I use Blender to create basic mesh and with this particular illustration i used displacement for the ground and created hanging vines with curve tool. Blender gives me proper lighting and perspective which really helps me make my process fast. After that I take the render passes and do the painting of top of that.
 
Related LInks:

1. https://www.artstation.com/artwork/VVYkn

2. www.waqasmalikart.com

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