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June 22, 2017 12:00 AM

by Editor in Chief
 
Check out how the winner for this week got organized to re-create this stunning environment.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of June 19, 2017: Team Dee van Hoven /  JLE Studios.

Title: "Deep in the Forest"
Genre: Environment Design
Renderer: Cycles
  
Final Renders
ROTWA17061904.jpg

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ROTWA17062302.jpg





Geometries
ROTWA170623MO1.jpg





Particle System at Work
ROTWA170619.gif

Winner's Comment
About Us: 
In this part (Nature Asset)  we are 11 peoples working around the world.--JLE Studios Amsterdam, The Netherlands/ Auckland New Zealand

About "Deep in the Forest:"
For this example we explored an area from 200x200 meters. All plants, grasses, weeds, branches, tress we cataloged. Then we start building these plants like grasses, weeds and trees. The trees in this scene were scanned with an Artec Spider laser scan. Also : in this scene (different level) we combine over 23-34 particle system with several nature assets to reach a high photo-realism level. Result : in the final render we want the same impression as we found on the 200x200 m ground we examined. This part is a Central European cut we built, also we have now more than 860 different assets from all over the world. Combining the correct plants and vegetation to get a photo-realism truth result. In this render we want to show the power of B3D and we want reach a photo-realism level.
I used After effects and Photoshop for post-production.

Related LInks:

1. https://www.artstation.com/artwork/rYkkE

2. http://dee_van_hoven.artstation.com/
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