Articles 948
January 31, 2017 1:00 PM
by Editor in Chief
Blender is a blessing for many artists. And some artists are a blessing for Blender as well. Check out how the artist succeeded in speeding up his workflow in Blender.
How, then, can you qualify for this award? Please remember that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. Please submit your latest work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other renderer is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of January 30, 2017: Guilherme Henrique
Title: "Extreme Makeover"
Genre: Modeling
Renderer: Cycles
Final Images:
Textures:
Artist's Comments
About Me:
About "Extreme Makeover:"
Artwork made for Poliigon.com to showcase the recently released Wood Pack, also made by me with Substance Designer. 99.8% of all the textures on this piece are procedural, either from SD or from within Blender Shader Network. It feels nice to have everything made from scratch.
In order to be able to complete this artwork under a tight deadline (5 days), I made lots of small tools to aid in the process, such as a node group to be added at the end of each new material that automatic added dust, wear, paint droplets and dirt to each object using the normal information.
Related LInks:
1. https://blenderartists.org/forum/showthread.php?412429-Extreme-Makeover
3. https://www.poliigon.com/