Articles 948
May 19, 2020, 12:00 AM
by Editor in Chief
Blender is an excellent tool for turning concept arts into reality as shown by the winner for this week!
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of May18, 2020: Metin Seven.
Title: "Skelfie"
Genre: Modeling
Renderer: Cycles
Final Render:
Simple Yet Effective Shading Setup
Artist's Comments
About Me:
My name is Metin Seven. I am a freelance 3D modeler, illustrator and animator based in the Netherlands. I've got a background in game design, television animation, news cartoons
and magazine redaction.
and magazine redaction.
I've been working with Blender since 2012, after years of 3ds Max, and I love Blender more and more each year.
I'm also an author of articles and tutorials for BlenderNation and CG Cookie.
You're invited to https://metinseven.nl for an impression of my work and more info.
About "Skelfie:"
Skelfie was inspired by an ink drawing by the New Zealand based artist T. Wei. I loved the surreal scene, and decided to interpret it as a 3D scene in Blender. I used a mix of modeling
techniques: polygon modeling with modifiers for the geometric shapes, and a bit of sculpting for more organic elements like cloth folds. I used a lot of SSS in the materials, to make it
more lively and less "plasticky." In the end, I decided to call it 'Skelfie' as a blend between 'skeleton' and 'selfie'.
techniques: polygon modeling with modifiers for the geometric shapes, and a bit of sculpting for more organic elements like cloth folds. I used a lot of SSS in the materials, to make it
more lively and less "plasticky." In the end, I decided to call it 'Skelfie' as a blend between 'skeleton' and 'selfie'.
Related Links:
1. https://blenderartists.org/t/skelfie/1211746
2. https://metinseven.nl/