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September 7, 2015 8:00 AM
by B. N. Reporter

In addition to the Render of the Week Award, 
www.BlenderNews.org is featuring 
PRODUCT VISUALIZATION IN BLENDER a regular series, showcasing quality product viz realized in Blender, 
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality product vidz to  www.blenderartist.org  or to the  Member's Gallery  of this site, or Contact Us  to show where your work is available on the internet.

- Editor in Chief 


How good Blender can be for product visualization? You might find the answers in the arts and comments made by the following artist(s):

Don Guerrier Chocolates
by Antonio Souza
contact@antonio3d.com 

Final Renders 
PVIB15090701.jpg

PVIB15090702.jpg

PVIB15090703.jpg

Artist's Comment
About Me:
I'm Antonio Souza, a Brazilian 3D Generalist and Graphic Designer based in São Paulo. In 2009, I came to know Blender and was amazed. Since 2011, I've kept learning the software for professional work. My specialties in 3D field are look development, rendering, shading and compositing.

About "Don Guerrier Chocolates"
This was a freelance work. I had a great opportunity to design a set of 3D illustrations for some Don Guerrier product packages. I think I can say designing it was as sweet as eating the real chocolates. The workflow was relatively simple: I modeled, sculpted, painted, rendered the three products in Blender and Blender Cycles then sent to Photoshop to composite. (The wireframe is a bit messy, since it was meant to be a organic static sculpture to fit the deadline. But you can see the omnipresence of the boolean modifier and the dynamic topology option.)
But there was the innovation with the shaders. Although the chocolate shader is unique, the approach I used was not so different from some others on the web. But the big innovation here was certainly the cookie shader. I rejected the SSS and other surface shaders, once they cannot deliver microfacet displacement for the sponginess look in Cycles yet. So I came to the all-volumetric approach. The cookies where just high-density coloured volumentrics. I just used procedural textures for the holes and colours.
A matter of illusion. The density was so high that It turned to appear like a solid with SSS, in fact I tested both approaches, but liked more the volumetric approach. And it worked so well in Cycles!

Contact Info: 
contact@antonio3d.com

Related Links:
1. http://blenderartists.org/forum/showthread.php?376134-Don-Guerrier-Chocolates
2. http://www.antonio3d.com/
3. https://www.behance.net/antoniosouza3d
4. https://www.facebook.com/antoniosouza3d


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327 Render of the Week 'Procedural Knitwear Shader' by Simon Thommes - the Winner of the Week of February 5, 2019 file 22726   Feb 06, 2019 Feb 06, 2019 13:03
 
326 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of February 11, 2019 file 16336   Feb 12, 2019 Feb 12, 2019 13:55
 
325 Render of the Week 'Sheldon' by Thiago de Sul, Thiago Paladino, José Mauro Lobão, Robson Ribeiro - the Winners of the Week of February 11, 2019 file 29142   Feb 12, 2019 Feb 12, 2019 14:23
 
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320 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of February 19, 2018 file 15989   Feb 20, 2018 Feb 20, 2018 03:05
 
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318 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of February 26, 2018 file 15520   Feb 27, 2018 Feb 27, 2018 01:57
 
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315 Render of the Week PRODUCT VISUALIZATION IN BLENDER for the week of January 15, 2018 file 18851   Jan 16, 2018 Jan 16, 2018 23:44
 
314 Render of the Week 'Tribute to 1995 Ghost in the Shell' by Pascal Deraed - the Winner of the Week of January 15, 2018 file 19703   Jan 17, 2018 Jan 17, 2018 00:28
 
313 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of January 22, 2018 file 18121   Jan 23, 2018 Jan 23, 2018 02:02
 
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