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November 12, 2012 12:00 PM

by B. N. Reporter

In addition to the series "PRODUCT VISUALIZATION IN BLENDER,"
www.BlenderNews.org is featuring another regular series, showcasing quality arch vidz realized in Blender,
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality Arch vidz 
to 
www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet.
- Editor in Chief


Good Arch Viz studios or artists are not common in the market as evident in their published works. Where can you find competent Arch Viz artists? How good is Blender as an arch viz tool? You might find the answers in the arts and comments made by the following artists, some of the many that are scheduled to be featured in this series.
(Individual comments and observations made by the artists does not necessarily represent official views of www.BlenderNews.org.)

A Clockwork Orange Tribute - Alex Room
by Daniel Thul
Renderer: Maxwell Render
PVIB121112_1.jpg

Artist's Comment
About Me:
My name is Daniel Thul from Uruguay. I ´m working with Blender from 2004 on for Architectural visualization.

About "A Clockwork Orange Tribute - Alex Room:"
It was modeled in Blender 2.62, rendered using Maxwell Render with the amazing script of "nildar" (http://sourceforge.net/projects/bmaxwell), and color graded in GIMP. Models and textures have been created from scratch based in the movie : "A clockwork orange" from Stanley Kubrick.
Some of my works are available at my webpage: www.pixelarq.com.
 
Related Links:
1. http://blenderartists.org/forum/showthread.php?248616-A-Clockwork-Orange-Tribute-Alex-Room

Contact info.:
pixelarq@pixelarq.com 

Reading-Corner
by Emanuele Bernardi
Renderer: Cycles
AVIB12112_2.jpg

Artist's Comment
About Me:
I'm Emanuele Bernardi. I'm an Italian CG Artist (or rather a "technician"). I started studying 3D graphic earnestly about 3 year ago, when I discovered Blender. After a year, I found a job as modeler and material creator in a render studio here in Italy. This studio creates interior and furniture renderings. There I learned a lot and I also learned using 3D Studio Max and V-Ray, and some knowledge of Photoshop for post-production and texture creation. Knowing various software has made me keenly aware of Blender's strengths and weaknesses. I always model with Blender, and then I import the models into 3DS Max for rendering.
When Blender's Cycles render engine was released, I immediately started trying it, and I tried to reproduce the studio production workflow with Blender and Cycles to achieve the same photorealistic results obtained with MAX and V-Ray in a similar, easy way. 
What I can say is that Cycles is a very cleaver and versatile render engine but Blender, IMHO, is not yet ready to reproduce all the functions of 3DS Max that are useful for this kind of work, although it has a lot of good features that commercial software do not have.
I'm using this scene (that is larger than what you see in this render) to continue experimenting with Cycles and improve my skills.The most important thing I learned from this work is that taking care of details is the only way to achieve great results.


About "Reading Corner:"
This scene is part of an entire house project I'm making to improve my skills and create a good portfolio. I started it about two year ago, but this is the better render I created since then, thanks to Cycles. I modeled everything of this entire scene (in Blender of course). All the objects in the scene are real objects found on the internet. I prefer to not design new objects, because coping existing gives me better results and I save time. Some texture are created by me and other are free textures found on the net. I lighted this scene with an HDR made by me with a chrome ball and HDR-shop, the free program to manipulate HDRs. I also added a sun lamp aligned with the HDR to increase the direct light.
The experience in my job and the study of a lot of architectural and interior photos gave me the necessary skills to create this composition, where I thought very well for each object position and color, which is very important to obtain a balanced image.
I saved this image in HDR, with a material index and a z-depth passes. Then I post-processed them in Photoshop. HDR format allows me to tweak image levels and contrast very well and preserve a lot of detail. When I'm good with tone-mapping, I convert in 16 bit image and I do the rest of manipulation, which is removing noise, tweak some colors and add effects like DOF and lens distortions.
I think that's all for this image, and I hope to create other images of the rest of the house very soon. Thank for reading!
 
Related Links:
http://blenderartists.org/forum/showthread.php?270853-Reading-Corner

Contact info.:
lelepuma@live.it
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Notice Render of the Year Render of the Year Awards 2017: Winners Annouced file 664876   Dec 26, 2017 Jan 09, 2018 04:55
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Notice Blender Retrospectives 2016 Blender Retrospective file 1175352   Dec 29, 2016 Feb 01, 2017 10:28
Notice Render of the Year Render of the Year Awards 2015: Seven Winners Annouced file 899997   Jan 20, 2016 Feb 02, 2016 03:35
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340 Render of the Week 'Rocky, My Water Dragon' by Sébastien RENAULT - the Winner of the Week of February 2, 2015 file 38275   Feb 04, 2015 Feb 11, 2015 02:13
 
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335 Render of the Week 'Crystal Turtle' by Kevin Hays - Winner for the Week of March 9, 2015 file 65500   Mar 10, 2015 Mar 10, 2015 03:46
 
334 Render of the Week 'Arachnid' by Alexander Gluhachev - Winner for the Week of March 16, 2015 file 49727   Mar 17, 2015 Mar 17, 2015 19:38
 
333 Render of the Week 'Oscar of the Congo' by Glenn Melenhorst - the Winner of the Week of March 30, 2015 file 39018   Mar 31, 2015 Mar 31, 2015 21:40
 
332 Render of the Week 'Burnout' by Reynante Martinez - the Winner of the Week of March 23, 2015 file 36749   Mar 24, 2015 Mar 31, 2015 21:41
 
331 Render of the Week 'Fossillis Ammōnītēs' by Jamie Bertenshaw - the Winner of the Week of April 6, 2015 file 38821   Apr 07, 2015 Apr 07, 2015 20:02
 
330 Render of the Week 'Ladybug' by Ayoub Moulakhnif - the Winner of the Week of April 13, 2015 file 36892   Apr 14, 2015 Apr 14, 2015 19:07
 
329 Render of the Week 'Treehouse' by Kjartan Tysdal - the Winner of the Week of April 20, 2015 file 41219   Apr 21, 2015 Apr 21, 2015 20:12
 
328 Render of the Week 'Steampunk World: Station 45' by Gleb Alexandrov - the Winner of the Week of April 27, 2015 file 45078   Apr 28, 2015 Apr 28, 2015 18:23
 
327 Render of the Week 'Ancient Relic' by Manuel Grad - the Winner of the Week of May 4, 2015 file 40817   May 06, 2015 May 06, 2015 01:15
 
326 Render of the Week 'Head Made with Blender' by Cesar Salcedo - the Winner of the Week of May 11, 2015 file 43457   May 13, 2015 May 13, 2015 01:28