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January 7, 2020 8:00 AM

by B. N. Reporter

In addition to the Render of the Week Award, 
www.BlenderNews.org is featuring 
PRODUCT VISUALIZATION IN BLENDER a regular series, showcasing quality product viz realized in Blender, 
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality product vidz to  www.blenderartist.org  or to the  Member's Gallery  of this site, or Contact Us  to show where your work is available on the internet.

- Editor in Chief 


How good Blender can be for your product design & visualization needs? You might find the answers in the arts and comments made by the following artist(s):

Audi Q8
by Rafael Diniz
faeldsnc@gmail.com

Final Renders
PVIB2020020301.jpg PVIB2020020302.jpg PVIB2020020303.jpg PVIB2020020304.jpg PVIB2020020305.jpg PVIB2020020306.jpg

Making-of
PVIB20200203MO.jpg

Artist's Comments
About Me:
Hello, my name is Rafael Diniz, and I'm from Rio de Janeiro, Brazil. I currently work as a freelancer (3D / Post-production). I came across Blender a little over a year ago, with the goal
of creating assets that I could not find just with stock images. And suddenly it became my main tool.
I believe that my beginning of studies was like that of many, seeing everything that had on YouTube, my focus was always environment, after I saw everything on YouTube I started
looking for courses and testing things by myself. After having an experience in Studio last year I started to be interested in car images. Something that helped me a lot to start this new
adventure was the course ''Master Car Creation in Blender'', it gave me an incredible basis to understand materials of cars.

About "Audi Q8:"
This was a personal project where the idea was to practice vegetation and test the compositing filter called ''Sun Beams''. I wanted a car that had a color that stood out. So I got a model from the internet, and made all the materials following logically the car reference. For the environment I used Grasswald, Quixel, Speedtree, and a HDRI from the Hdrihaven.com .
Projects like this with a lot of vegetation tend to get very heavy, so in order not to have too many problems in the viewport I leave only a small percentage appearing in the viewport, I do the same thing for the trees. For the post-production I used Photoshop, where I changed the background of some images, put the flare and did the color grading.

Contact:
Email: faeldsnc@gmail.com
Facebook: https://www.facebook.com/FaelD93
Instagram: https://www.instagram.com/faeld_art
Portfolio: https://www.behance.net/FaelD

Related Links:
1. https://blenderartists.org/t/audi-q8/1201068
2. https://blenderartists.org/u/faeld/activity/portfolio

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Blender Retrospectives 2018 Blender Retrospective file Jan 02, 2019 479688
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Tutorials Top 12 Free Online Blender Tutorials Released in 2015 file Jun 26, 2015 907957
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