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May 29, 2019, 10:00 PM

by Editor in Chief
 
Blender has enabled a lot of talented artists to expand their expertise beyond their previous training, as was the case for this week's winner.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of May 29, 2019: Daniel Aubert.

Title: "Fallen"
Genre: Concept Art
Renderer: Cycles

Final Render: 
ROTWA190527.jpg  

Making-of
ROTWA190527MO.jpg  
      
Artist's Comments
About Me: 
My name is Daniel Aubert. I am graduated in Architecture and Urbanism, but I always had a passion for creating worlds and characters, be it in illustrations or in 3D. So I am following a career in these areas.

About "Fallen:"
 I’ve always been fascinated by the way movie pictures are made. The photography, composition, color and light schemes… You can really feel the difference of a beautifully and thoughtfully made movie from an average movie. But you need to understand what makes that image so appealing. So, by studying these elements that can grab a viewers attention with the image, I started trying to practice them in my art. Lines that guide the view, contrast, compound colors… One of those studies is Fallen.
With this piece I wanted to create an ambiance, a nostalgic atmosphere, where there is a bit of suspense created by the fog. It hides a bit of information from the main creature. There is a story behind; he is hurt, she is trying to help, but at the same time scarred… The trees go beyond the view, extending the scenario. The props help to set the scene.

I must say it was quite a challenge for me to do this work, because I have more background with character creation, although the studies in architecture also helped me. But I definitely learned a lot about creating materials (with a bunch of nodes), setting the mood and the lighting. I still could improve it much more. Add more details, fix one thing or another. But I don’t like to linger too much on one project, and it got to a point that I achieved the mood I wanted and learned enough from it, so I could move to the next one.

Related LInks:

1. https://blenderartists.org/t/fallen/1155838

2. https://www.artstation.com/danielaubert


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219 Render of the Week 'Extreme Makeover' by Guilherme Henrique - the Winner of the Week of January 30, 2017 file 33814   Feb 01, 2017 Feb 01, 2017 01:08
 
218 Render of the Week 'Ear to the Ground' by Simon Thommes - the Winner of the Week of January 23, 2017 file 36832   Jan 24, 2017 Jan 25, 2017 01:59
 
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213 Render of the Week 'The WELL' by Mustafa Kurtay - the Winner of the Week of November 21, 2016 file 30914   Nov 22, 2016 Nov 22, 2016 21:08
 
212 Render of the Week 'Care for The Things You Love' by Daniel Vesterbæk Jensen - the Winner of the Week of November 7, 2016 file 32834   Nov 08, 2016 Nov 08, 2016 20:43
 
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210 Render of the Week 'Nature in Glass' by Alexandre Lambertini - the Winner of the Week of October 24, 2016 file 32281   Oct 23, 2016 Oct 23, 2016 21:05
 
209 Render of the Week 'The Way of the Voice' by Mason Menzies - the Winner of the Week of October 17, 2016 file 30637   Oct 18, 2016 Oct 18, 2016 21:16
 
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