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May 29, 2019, 10:00 PM

by Editor in Chief
 
Blender has enabled a lot of talented artists to expand their expertise beyond their previous training, as was the case for this week's winner.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of May 29, 2019: Daniel Aubert.

Title: "Fallen"
Genre: Concept Art
Renderer: Cycles

Final Render: 
ROTWA190527.jpg  

Making-of
ROTWA190527MO.jpg  
      
Artist's Comments
About Me: 
My name is Daniel Aubert. I am graduated in Architecture and Urbanism, but I always had a passion for creating worlds and characters, be it in illustrations or in 3D. So I am following a career in these areas.

About "Fallen:"
 I’ve always been fascinated by the way movie pictures are made. The photography, composition, color and light schemes… You can really feel the difference of a beautifully and thoughtfully made movie from an average movie. But you need to understand what makes that image so appealing. So, by studying these elements that can grab a viewers attention with the image, I started trying to practice them in my art. Lines that guide the view, contrast, compound colors… One of those studies is Fallen.
With this piece I wanted to create an ambiance, a nostalgic atmosphere, where there is a bit of suspense created by the fog. It hides a bit of information from the main creature. There is a story behind; he is hurt, she is trying to help, but at the same time scarred… The trees go beyond the view, extending the scenario. The props help to set the scene.

I must say it was quite a challenge for me to do this work, because I have more background with character creation, although the studies in architecture also helped me. But I definitely learned a lot about creating materials (with a bunch of nodes), setting the mood and the lighting. I still could improve it much more. Add more details, fix one thing or another. But I don’t like to linger too much on one project, and it got to a point that I achieved the mood I wanted and learned enough from it, so I could move to the next one.

Related LInks:

1. https://blenderartists.org/t/fallen/1155838

2. https://www.artstation.com/danielaubert


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440 Render of the Week 'Casino' by Luciano A. Muñoz Sessarego - Winner for the Week of March 25, 2013 file 42488   Mar 25, 2013 Mar 25, 2013 18:05
 
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438 Render of the Week 'Fire Flower' by Alexey Lugovoy - Winner for the Week of October 1, 2012 file 57306   Oct 01, 2012 Oct 01, 2012 21:04
 
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430 Render of the Week 'Lamborghini Aventador - XS Edition' by Ettienne Vorster - the Winner of the Week of December 3, 2012 file 64647   Dec 03, 2012 Dec 03, 2012 19:45
 
429 Render of the Week 'Snow Mountains' by Bintang Senja P. - Winner for the Week of January 28, 2013 file 49174   Jan 29, 2013 Jan 29, 2013 01:24
 
428 Render of the Week 'XVIII Century Portrait' by Andrzej Augustyniak - Winner for the Week of March 4, 2013 file 40772   Mar 05, 2013 Mar 05, 2013 21:30
 
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