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October 15, 2012 8:00 AM
 
by Editor in Chief
 
It's been an amazing week for Blender users to see the release of Blender 2.64 with exciting new features. It's only a matter of time until we see more amazing works accomplished by VFX professionals using Blender. For the time being, the most notable achievements by professionals using Blender so far seems to have been coming from the architetural visualization artists. Among them is the winner of this week's winner. He is also the first winner of this award on record. (http://blendernews.org/xe/index.php?mid=Feature_Articles&page=3&document_srl=721) 

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of October 15, 2012: Enrico Cerica.
 
Title: "Alpha Rest Room"
Genre: Architectural Visualization
Renderer: Octane 301
  
Final Images: 
 ROTWA121015.jpg
 
Clay Renders & Scene Setup: 
ROTWAMO121015.jpg

Artist's Comments
About Me:
http://blendernews.org/xe/index.php?mid=Feature_Articles&page=3&document_srl=721

About "Alpha Rest Room:"
Just had some fun creating a decorative environment based on numbers and letters. It was modeled in Blender 2.63, rendered with Octane 301. The hardware used for rendering are two GTX580 3GB. As for the render time, as always, it depends from one image to another but it may varies from 2 hrs. to about 3 hrs. 
All the renderings have been made using the Direct Lighting mode 4 kernel (like brute force in other render engines). I used an HDR map to illuminate the scene but as it wasn't very efficient, I also used some mesh lights behind the windows to increase the entering light.
Some postprocessing was done to remove residual noise and to fix some lighting and contrast and to improve light entering from windows.

Related LInks:
1. http://blenderartists.org/forum/showthread.php?267908-Alpha-Rest-Room
2. http://www.myline.be

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442 Render of the Week 'Come Hell or High Water' by Julian Fischer - Winner of the Week of July 9, 2012 file 61257   Jul 09, 2012 Jul 09, 2012 18:10
 
441 Render of the Week 'Sound of the Forest' by Artur Szygulski - the Winner of the Week of February 17, 2014 file 61056   Feb 17, 2014 Feb 17, 2014 14:35
 
440 Render of the Week 'HMS Ajax' by Radoslaw Marcin Kurczewski - Winner for the Week of August 6, 2012 file 58605   Aug 06, 2012 Aug 06, 2012 21:09
 
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430 Render of the Week 'Green Woods' by Jason Reynolds - Winner for the Week of July 23, 2012 file 55261   Jul 23, 2012 Jul 23, 2012 12:40
 
429 Render of the Week 'Her Majesty's Zeppelins' by Gleb Alexandrov - the Winner of the Week of October 7, 2013 file 54590   Oct 07, 2013 Oct 07, 2013 21:51
 
428 Render of the Week 'Lost in Stereo' by Reynante Martinez - Winner for the Week of August 27, 2012 file 52974   Aug 28, 2012 Aug 28, 2012 13:12
 
427 Render of the Week 'MX-DROID' by Robert Ferenczi - the Winner of the Week of February 24, 2014 file 52700   Feb 24, 2014 Feb 24, 2014 20:05
 
426 Render of the Week 'Tsunami' by Alexandre Faiad - the Winner of the Week of November 26, 2012 file 51595   Nov 26, 2012 Nov 26, 2012 23:17