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October 5, 2019 1:00 PM

by B. N. Reporter

In addition to the series "PRODUCT VISUALIZATION IN BLENDER,"
www.BlenderNews.org is featuring another regular series, showcasing quality arch vidz realized in Blender,
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality Arch vidz 
to 
www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet.
- Editor in Chief


How good is Blender as an arch viz tool? You might find the answers in the arts and comments made by the following artist(s), some of the many that are scheduled to be featured in this series.
Home in Poland
by Marcin Madry

Renderer: Cycles
AVIB19093001.jpg AVIB19093002.jpg

Making-of
AVIB19093002MO.jpg

 Artist's Comment
About Me:
 I'm a professional freelancer in photorealistic 3D visualization. I have 12 years of experience in 3D design, rendering and modeling. Over the past 3 years II have focused on exterior
visualizations for architects and product visualization for promotional purposes. I’m familiar with 3D applications such as 3ds Max, Modo and renderengines such as V-Ray, Corona.
A year ago I switched to Blender and it is currently my main tool for 3D projects. I work with agencies, architects, developers and individual clients.

About "Home in Poland:"
it actually should be called 'Passive wooden house in Poland’. As you can see, in addition to constantly developing 3d skills, I am also learning English. It is an exterior visualization for a Polish developer who focuses on passive houses. This time my task was to visualize a wooden passive house based on 2D AutoCAD drawings.

The project was made in Blender 2.8 using Cycles. I used Poliigon textures and bush models from Archmodels, but the trees are made by myself -- I used customized version of Grove 3D. Lighting was developed using HDRI map. I rendered it on the AMD Ryzen Threadripper 2950X and NVIDIA GeForce GTX 1080 TI. Due to the use of Displacement, the scene was
rendered using a CPU. 1K samples with Denoise in 4K resolution. It took 3 hours.


Related LInks:
1. https://blenderartists.org/t/home-in-poland/1179598

Contact Info.:
List of Articles
Subject Date Viewssort
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