Articles 465
March 30, 2020, 1:30 AM
by Editor in Chief
If you are a DMP artist, your ability to create an entire, sophisticated and convincing sequence--likely an establishing shot--on your own could be a blessing. If that is the case, Blender might be just what you need.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of March 30, 2020: Gregory Smith.
Title: "Seagulls’ Cry"
Genre: Environment Design
Renderer: Cycles
Final Render:
Making-of
Artist's Comments
About Me:
I’m Gregory Smith, and I’m a student in my final semester at university in the UK, studying CGI. My focus is on matte painting, and I’m starting to build up the reel
that I hope to throw in the direction of studios within a few months. In my spare time I occasionally make landscapes in Blender, just for fun.
that I hope to throw in the direction of studios within a few months. In my spare time I occasionally make landscapes in Blender, just for fun.
About "Seagulls’ Cry:"
The Old Boat is a scene I put together after a fairly long break from environments, and it was just something I dived into without a lot of consideration about where it could end up.
Initially, I wanted to use it as a realism study, and I started by just creating a few elements from a couple of my own photos and laying them out. Later, based on a lot of great feedback,
I started to solidify the composition and get everything working together. I used Substance Painter for the main models and Photoshop for compositing, but otherwise it’s all Blender.
Related LInks:
1. https://blenderartists.org/t/seagulls-cry/1206373
2. https://www.blendernation.com/2020/03/04/behind-the-scenes-seagulls-cry/
3. https://www.artstation.com/artwork/xznOGY
4. https://www.artstation.com/gregory_smith