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March 11, 2019, 09:00 AM

by Editor in Chief

It's interesting to hear about what background some of the best Blender artists are coming from, as was the case for this week's winner.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of March 11, 2019: Juan Hernández
.

Title: "
Uruk Hai Soldier
"
Character Design
Renderer: Cycles

Final Render
ROTWA190311.jpg

Making-of
ROTWA190311MO1.jpg ROTWA190311MO2.jpg

Artist's Comments
About Me: 
My name is Juan Hernández, I was born in Venezuela but I am currently living in the Czech Republic. I worked with motion graphics in After Effects for 2 years
and in 2018 switched to Blender, where I got interested in the 3D world. I am now working as a CG generalist in Prague.

About "Uruk Hai Soldier:"
This is one of the personal projects I make to push myself forward in Blender. Even though it was inspired by LOTR characters, I didn´t stick 100% to the original designs, the biggest difference would be the reptile-like skin, which I just personally liked and took as an artistic choice. I like giving my illustrations some ¨story¨ in the details, in this case, I wanted to show this character has seen a lot of fights. I sculpted the model in Blender and made some hand painted textures for the color variation of the skin, also for the side-burn in the right side (from his view) of the jaw.

In one of the images you can see the various renders I did even when I knew it was not finished, it is usually something I do so I can focus on details and
point out what things I can improve.

Related LInks:

1. https://blenderartists.org/t/uruk-hai-soldier/1146297

2. https://www.artstation.com/donchuan3d

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Notice Blender Retrospectives 2020 Blender Retrospective 307084   Feb 20, 2021 Feb 21, 2021 01:20
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Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2019 file 529647   Jan 25, 2020 Mar 24, 2020 10:15
Notice Tutorials Top 15 Highest-Rated Free Online Blender Tutorials Released in 2019 file 472818   Jan 25, 2020 Mar 24, 2020 10:12
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Notice Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for CG, Games & Viz file 786105   Jan 23, 2019 Jan 25, 2019 23:34
Notice Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for Animation & VFX file 506916   Jan 23, 2019 Jan 23, 2019 15:48
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2018 file 441669   Jan 23, 2019 Jan 25, 2019 10:33
Notice Render of the Year Render of the Year Awards 2018: Winners Annouced file 478796   Jan 02, 2019 Jan 02, 2019 13:20
Notice Blender Retrospectives 2018 Blender Retrospective file 472343   Jan 02, 2019 Jan 02, 2019 13:42
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2017 file 1068949   Jan 09, 2018 Jan 25, 2019 23:35
Notice Blender Retrospectives 2017 Blender Retrospective file 794331   Jan 01, 2018 Jan 09, 2018 04:55
Notice Render of the Year Render of the Year Awards 2017: Winners Annouced file 647712   Dec 26, 2017 Jan 09, 2018 04:55
Notice Tutorials Top 12 Free Online Blender Tutorials (Videos) Released in 2016 file 862823   Jan 16, 2017 Jan 16, 2017 05:18
Notice Blender Retrospectives 2016 Blender Retrospective file 1158484   Dec 29, 2016 Feb 01, 2017 10:28
Notice Render of the Year Render of the Year Awards 2015: Seven Winners Annouced file 886962   Jan 20, 2016 Feb 02, 2016 03:35
Notice Blender Retrospectives 2015 Blender Retrospective file 858783   Jan 12, 2016 Feb 20, 2016 22:40
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