Articles 465
July 31, 2017 12:00 AM
by Editor in Chief
Blender have a talent for making massive amount of texture work rather simple. Check out how the winner for this week manage to texture the otherwise tedious details in the scene.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org, www.artstation.com, or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of July 31, 2017: Lorenzo Drago.
Title: "Old Industrial Shed"
Genre: Environment Design
Renderer: Cycles
Final Images
Clay Render
Artist's Comment
About Me:
My name is Lorenzo Drago and I'm a university student with some experience in 2D and 3D graphics. I'm currently not very specialized, although I have an interest in environment design, both for real-time and raytracing render engines. I also happen to have some knowledge of web-design.
About "Old Industrial Shed:"
I deliberately chose a rather mundane subject and tried to stick to a photo-realistic style. I avoided any intrusive color-grading or post-processing and aimed as much as possible for subtlety. The scene is a bit lacking in small-scale detail and I doubt it'd fool anyone on close inspection. However, it was a useful exercise and I'm fairly happy with it. I initially considered Substance Painter for the materials, but I had a hard time UV mapping the rather flimsy structure, so all materials were done in Blender. They are usually a combination of a couple tiled bitmaps and procedural textures, which I manipulate using the useful Pointiness attribute.
Related LInks: