Articles 465
November 1, 2016 8:00 AM
by Editor in Chief
3D modeling is a mean to an end--that of creating enchanting arts. Seasoned artists are not likely to insist on being able to create scenes entirely in 3D nor dismiss 2D-3D composites.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of October 31, 2016: Manuel Grad.
Title: Tannhauser Gate
Genre: Concept Art
Renderer: Cycles, Photoshop
Final Render:
Wireframe shot
Artist's Comment
About Me:
I'm an environment artist and matte painter, working for Pixomondo, and currently living in Stuttgart, Germany.
I'm amazed by Blender's features and its excellent community, thus Blender is my tool of choice for 3D work.
About "Tannhauser Gate:"
There's about 20% 3D. I used Blender for the space-ships, the gate towers, and as a rough perspective- and layout-guide for the 2D work, which was done in Photoshop (painting + photo bashing).
This was done for a bi-weekly Pixomondo internal art challenge.
The theme was:
"I've seen things you people wouldn't believe.
Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time ... like tears in rain ... time to die."
– Bladerunner
Related LInks:
1. https://blenderartists.org/forum/showthread.php?408767-Tannhauser-Gate