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July 23, 2012 8:00 AM

by Editor in Chief

"How can he fail you for being smarter than he is?" This is a line from the famous disaster movie The Day After Tommorrow. Apparently, the winner for this week had to undergo similar situation due to his incredible render. As such, www.BlenderNews.org had to double-check that his render is not a camera-mapped scene.

Some notalbe works appeared among recent entries for Blenderguru Competition: Photorealism. In order to avoid "disrupting" the judgement process, however, such entries have been excluded from the candidates for the Render of the Week Award, for the time being.

How, then, can you too qualify for this award? Please remember that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. So please submit your top notch work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow. 

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of July 23, 2012: Jason Reynolds.

Title: "Green Woods"
Genre: Environment Design
Renderer: Cycles

Final Image:
e4kIq.jpg
 
Wireframes and Scene Setup:
ROWM12072301.jpg

Artist's Comments:
About Me:
My name is Jason Reynolds. I grew up in the US but I'm living in Germany now. I've been practicing with Blender for around 6 years, ever since I was 16. I usually like doing character modeling instead of full scenes like this one, but I like to change things around a bit. As a full time career, I've been working on becoming a network admin. I'm available as a freelancer as well. If interested, you can contact me through my email: jayjonas5445@gmail.com.

About "Green Woods":
I was playing around with Blender's particle instancing and noticed that it would eat very little ram. With that, I decided to make a scene using a very high amount of detail. Dealing with so much geometry at once was surprisingly manageable and I will definitely be making use of particles more often. 


Related Links:
1. http://blenderartists.org/forum/showthread.php?260277-green-woods
2. http://blenderartists.org/forum/member.php?68919-major4z
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156 Render of the Week 'Möbius' by Matt Tkocz - the Winner of the Week of January 17, 2022 16242   Jan 22, 2022 Jan 22, 2022 02:59
 
155 Render of the Week 'Ultra' by Riccardo Bancone - Winner for the Week of March 12, 2018 file 16223   Mar 13, 2018 Mar 13, 2018 03:24
 
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150 Render of the Week 'Neuromancer' by Rafael Moco - the Winner of the Week of October 8, 2018 file 16032   Oct 09, 2018 Oct 09, 2018 03:04
 
149 Render of the Week 'Type-writter Storage' by Emmanuel Okafor - the Winner of the Week of May 28, 2018 file 16017   May 29, 2018 May 29, 2018 10:21
 
148 Render of the Week 'Fire Keeper Ishtolia' by Mania Carta - the Winner of the Week of May 2, 2022 15994   May 08, 2022 May 08, 2022 09:13
 
147 Render of the Week 'Swan Lake' by Joakim Tornhill - the Winner of the Week of July 16, 2018 file 15959   Jul 17, 2018 Jul 17, 2018 02:11
 
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