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September 24, 2012 2:30 PM
 
by Editor in Chief
 
A signature of a 3D artist reads: "There's two types of people in the world, those who understand binary and those who doesn't." The winner for this week certainly falls into the first category of people.

Having a "binary-level" understanding of computer that eventually renders 3D images certainly has a great advantage in building efficient models. Software developers, therefore, or people who have been writing computer programs seem to have a greater potential for making the better use of Blender, once they have the ability as a visual artist. One cannot help but be amazed at the level of techniques used by this week's winner, whose production files are already available at www.BlendSwap.com.

The following video that had been made last week for this announcement to demonstrate the excellence of his model has been featured at www.blendernation.com and met with a pleasant surprise. It had over 10,000 views within a view days right after release and the views are still counting. It all testifies to the excellence of this week's winner.


How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of September 24, 2012: Agustin Benavidez.
 
Title: "Island"
Genre: Environment Design
Renderer: Cycles
  
Final Image: 
ROTW120924.jpg  
 
Wireframes & Textures:
ROTWAMO120924.jpg

About Me:
My name is Agustin Benavidez, I am from Buenos Aires, Argentina. I work as a software developer, but 3D graphics has been one of my main interests ever my teenage years. My first contact with the 3D “world” was a bit unusual. I went to a high school with a technical electronic degree in mind. There they taught me the Visual Basic, and the first program we were taught--which was an attempt to introduce us to the programming world--was a ping-pong game. I don't know how to explain but I just fell in love with the actual process of making that game. After a short while, I mastered the basics to achieve some sort of 3D graphics. After racking my brains out with just the basic trigonometry theory, I was able to make 3D wireframe graphics, and since then I just fell in love with all that has to do with 3D graphics--even Math which I used to hate before learning this.

During my collage years, I developed a game engine and that let me to a paid work as a game developer for PalmOS, and to other works related to software development until I met a person who gave me an opportunity to work as a 3D designer and developer for a start-up company. Our company was made up of just the three of us for three years and I was responsible for almost everything from painting the textures, animating the 3D models and coding the actual system. Those were pretty crazy times but I learned a lot, especially all about the 3D graphics from the fundamental coding issues to the high-end user needs. 

It was during that time, I discovered Blender, since I was looking for a 3D tool that could replace my 3DMax which was simply too heavy and cumbersome to use in my pipeline. I was rendering a character for an animation and I was really annoyed about the hair rendering and how slow it was. So I gave it a try to Blender. (I almost deleted it from my computer when I discover it by selecting it with the right click. I’m happy that I didn’t.) And everything started to make sense and fell into place very quickly. It had a beautiful workflow, very simple and powerful.

And the support and presence of the Blender community made it even much more appealing. I discover how great it is to join the Blender community and share. I still feel I didn't contribute enough in return for all that I received, but when I finish the project I am involved with now, I hope I can go back and keep contributing. I just love Blender and its community! I’m missing it right now.

About "Island:"
I wanted to test Cycles performing landscapes, so I setup a quick scene with 54k instances of two tree meshes each one approx. 200k and 150k polygons and four texture maps about 512^2 pixels, the blender memory indicator displayed about 200MB and the process window showed about 500MB ram so there is a bunch of memory left to put a lot more. Nice! And not that bad in time aspect as well. In my old Phenom-4 cores, the render took about 40 minutes in 100 samples in Full HD. But even at 40 samples they look quite acceptable. (A little glow and fog and color correction in the compositor.)

Related LInks:
1. http://agus3d.blogspot.com.ar/
1. http://blenderartists.org/forum/showthread.php?249664
2. http://www.blendswap.com/blends/landscapes/cycles-performing-landscapes/

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422 Render of the Week 'Casino' by Luciano A. Muñoz Sessarego - Winner for the Week of March 25, 2013 file 41423   Mar 25, 2013 Mar 25, 2013 18:05
 
421 Render of the Week 'Asian hornet Vespa Velutina' by Damien Monteillard - Winner for the Week of April 1, 2013 file 47025   Apr 02, 2013 Apr 02, 2013 00:36
 
420 Render of the Week 'Indian Raider' by Rafal Sietnik - Winner for the Week of April 22, 2013 file 38772   Apr 22, 2013 Apr 22, 2013 17:45
 
419 Render of the Week 'Backyard Demons' by Vadim Andreyev - Winner for the Week of April 29, 2013 file 38700   Apr 29, 2013 Apr 29, 2013 23:46
 
418 Render of the Week 'The Law' by Ettienne Vorster - the Winner of the Week of May 6, 2013 file 39287   May 06, 2013 May 06, 2013 19:38
 
417 Render of the Week 'Tauren Marine' by Kjartan Tysdal - the Winner of the Week of May 13, 2013 file 39968   May 13, 2013 May 21, 2013 01:19
 
416 Render of the Week 'Double Dutch' by Richard Borrett - the Winner of the Week of May 20, 2013 file 42527   May 21, 2013 May 21, 2013 09:29
 
415 Render of the Week 'Smily' by Boris M. - the Winner of the Week of May 27, 2013 file 39895   May 27, 2013 May 27, 2013 22:26
 
414 Render of the Week 'Astro' by Pratik Solanki - the Winner of the Week of June 3, 2013 file 39860   Jun 03, 2013 Jun 03, 2013 21:15
 
413 Render of the Week 'Gabriela Narutowicza Square' by Mariusz Drabik - the Winner of the Week of June 10, 2013 file 39856   Jun 10, 2013 Jun 10, 2013 17:20
 
412 Render of the Week 'Crononauta' by Alessandro Chiffi - the Winner of the Week of June 17, 2013 file 71772   Jun 17, 2013 Jun 17, 2013 14:59
 
411 Render of the Week 'Tomorrow the Wind Blows' by Viacheslav Korchagin - the Winner of the Week of June 24, 2013 file 40516   Jun 24, 2013 Jun 24, 2013 16:19
 
410 Render of the Week 'Case Closed' by Bjørnar Frøyse - the Winner of the Week of July 1, 2013 file 40131   Jul 02, 2013 Jul 02, 2013 03:30
 
409 Render of the Week 'Painter Loft' by Enrico Cerica - the Winner of the Week of July 8, 2013 file 40233   Jul 08, 2013 Jul 08, 2013 14:15
 
408 Render of the Week 'Dragonfly' by Julien Deville - the Winner of the Week of July 14, 2013 file 38170   Jul 15, 2013 Jul 15, 2013 21:28
 
407 Render of the Week 'Blue Submarine n6' by Max Puliero - the Winner of the Week of July 28, 2013 file 43262   Jul 29, 2013 Jul 29, 2013 20:35
 
406 Render of the Week ' Princess' by Jakub Vondra - the Winner of the Week of August 5, 2013 file 38016   Aug 06, 2013 Aug 06, 2013 02:30