Articles 465
February 17, 2021 10:30 AM
by Editor in Chief
Blender has opened up an unpresented opportunities for talented art directors to visualize their idea close to the final shots, which otherwise would have required a team of talented artists. It's an incredible fact that now they can fully test out the lighting, the moods, compositions and etc. all by himself. And this week's winner is an outstanding example, about whom the following films have something in common:
Spider-Man: Far from Home
Pacific Rim: Uprising
Wonder Woman
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of February 1, 2021: Jonathan Opgenhhafen.
Title: "The Lake"
Genre: Concept Art
Renderer: Cycles
Render:
Making-of:
Artist's Comment
About Me:
I’m an Art Director working within the Framestore Art Department. I have a background in VFX and concept art, and have started using Blender in my workflow about two years ago. I was blessed with the opportunities to work on early preproduction artwork, right up to VFX, concepting on a number of exciting film projects, and cover different aspects of design, from environments, to creatures/characters, FX, keyframes, and more.
About "The Lake":
This was a series of personal art frames I worked on in my free time between work commitments. The purpose for doing this series was to explore playing with a narrative structure /
theme, and to practice cinematographic methods framing, lens optics, composition, and lighting. Narratively, I wasn’t sure where to go with it until I started, and created it as I went along the process. Part 1 is to establish mood and setting, part 2 was to show a presence of another being and shift in the feeling from “beauty” to “ominous”. Part 3 wraps up the series with a morbid and quite scary ending revealing a witch-like spirit taking the life of our protagonist. Initially I wanted the series to feel like a dream which could stand for a metaphor symbolizing the act of being consumed by your own demons, depression, and losing oneself. Most likely inspired by our shared experiences of isolation, fear, and the resilience required to survive during this very crazy COVID-19 consumed year…
theme, and to practice cinematographic methods framing, lens optics, composition, and lighting. Narratively, I wasn’t sure where to go with it until I started, and created it as I went along the process. Part 1 is to establish mood and setting, part 2 was to show a presence of another being and shift in the feeling from “beauty” to “ominous”. Part 3 wraps up the series with a morbid and quite scary ending revealing a witch-like spirit taking the life of our protagonist. Initially I wanted the series to feel like a dream which could stand for a metaphor symbolizing the act of being consumed by your own demons, depression, and losing oneself. Most likely inspired by our shared experiences of isolation, fear, and the resilience required to survive during this very crazy COVID-19 consumed year…
Related LInks:
1. https://blenderartists.org/t/the-lake-part-2/1274029
2. https://www.framestore.com/
3. https://www.imdb.com/name/nm2191835/?ref_=fn_al_nm_1