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November 11 9:00 AM

by Editor in Chief
 
Great concept arts are vital for a successful project. No matter how great the modelling, texturing, animating and renderings have been, the project is bound to suffer if the concept works are not convincing and inspiring enough. So it's good to have good concept artists around who know how to make good use of Blender.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you  the winner of the Render of the Week Award for the week of November 10, 2014: Alessandro Chiffi
.
Title: "Zigna / Real-Time"
 Genre: Character Design
 Renderer: GLSL
  
Final Images:

ROTWA141110.jpg

ROTWA14111001.jpg

Turntable View:

Making of: 
ROTWA141110MO.jpg

Artist's Comments
About Me:
Hello everyone, my name is Alessandro Chiffi and I live in Italy ... Basically I am a modeler specializing in organic Modeling, Digital Sculpting and Texture, one of my goals is continuing to learn every day, to work full time in the creation / study of characters. 

About "Zigna / Real-Time:"
The initial idea of this project was to effect a character, without focusing on the very concept of it, but, understand, and develop the capacity and workflow management in real - time Marmoset Toolbag. So more than one project was almost an experiment in the studio, even though it took me a long time, glad I learned a lot. The great part of the project has been realized completely in Blender, in small part, I used ZBrush, for the addition of a greater detail in phase sculpt. 

Related LInks:
1. http://blenderartists.org/forum/showthread.php?349619-Zigna-Real-Time-Character
2. http://blendernews.org/xe/?act=&mid=Feature_Articles&category=&search_target=title_content&search_keyword=AlessandroZIGNA Turntable from Alessandro Chiffi on Vimeo.
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