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December 10, 2014 1:00 PM


by Editor in Chief

One of the great things about Blender is the availability of free--or "affordable"--online tutorials on almost any topic, modeling, texturing, rigging, animating, and etc. However, many of them are redundant, covering topics that others have already covered. Qualities also vary. It's not usual to find yourself having followed a tutorial for more than half an hour without discovering any new things. Once in a while, though, you would find some tutorials that were worth your time and even gratitude2014 has also seen a variety of free online Blender tutorials galore. Which of them were you grateful of?

The following tutorials released so far during the year 2014 may have been some of them. How were they chosen? Some of the criteria were:
1. Essentiality: Covering unaddressed features
2. Practicality: Impact on actual production pipeline
3. Up-to-date validity: Whether it works in the latest Blender versions.  
4. Clarity: How well thought-out and how easy to understand the presentation was.
4. Brevity: Shorter the better.

12.

Reynante Martinez

Blender Quick Tip Series





11.

David Radford 

 


10.
Gleb Alexandrov

9.
Gottfried Hofmann, BlenderDiplom
October 11, 2014 

8.
Steve Lund, CG Geek
Destroy a Large City Building (Series 1, 2)

7.
Andrew Price, BlenderGuru
7 Ways to Get Rid of Fireflies Once and For All
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6.
The Belgian Blender User Group

5.

Anderson Baptista, BlenderGuru

Blender Encyclopedia: Modifiers

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4.
Dennis Fassbaender, DF VFX


3.
Johnny Matthews 
Going from Blender to 2k Digital Cinema DCP
 Blender+to+2k+(1).png


2.
Kilbeeu

1.
Kent Trammell, Blender Cookie
Shader Forge: Material Speed Boost
feature_wistia2-640x410.jpg

How about you? Which tutorial released during 2014 did you find most useful? Please feel free to leave your comments.

Related LInk:
http://blendernews.org/xe/Feature_Articles/9582
Views :
1014735
Registered Date :
2014.12.11
02:12:51 (*.162.222.174)
Trackback :
http://blendernews.org/xe/9644/330/trackback
Article URL :
http://blendernews.org/xe/9644
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