Sign In
Sign in
English

TopBanners13042902.jpg

April 29, 2013 8:30 AM
By Claas Kuhnen

While Blender is an excellent tool for creating content for games or animated movies, it is also now a highly usable tool for product design. Specifically, the introduction of Ngons and Blender’s new Cycles render engine has elevated the usability of Blender dramatically in that area. Ngon was a milestone to close the gap between Blender created polygon models and converting them into NURBS surfaces.
I have a very big interest in exploring the possibilities in how to utilize tools or technologies from animation and motion design into a workflow applicable to industrial design. Traditional industrial design applications can be very pricey. But often that focus on precision can result in a limited flexibility when you would like to creatively explore your design ideas. This is the typical clash between engineering vs. freeform modeling approach.
In this article I would like to show you how I have used Blender’s animation and modeling/modifier tools to create a workflow in which I was able to quickly explore the design idea and virtually test-drive it. Our goal was to create a bent plywood furniture piece that has movable parts that would adjust to the weight of a human body.

Lizbett Lounge Chair.jpg
What was extremely useful in Blender for us, besides the great modeling tools has been the use of modifiers to simulate a somewhat parametric approach.
We started this project by creating the flat base mesh for the seat and backrest plate.
The solidify modifier with using units enabled us to give a real measured thickness to those flat sheets. In the next step, using a mirror modifier, we bend those thickened meshes into the shape we desired by using the curve modifier together with NURBS curves. Using curves to bend a shape is a very efficient method compared to hard-modeling such deformations right into the polygon mesh. If a quick adjustment has to be done, it can be simply done with few mouse clicks by modifying the bend curve.
Blender-for-furniture-design-1.jpg
Ergonomics is a very important aspect in furniture design. We used a posed figure to fine-tune the bend curves and also as a reference to how the bent plywood sheets would have to rotate to generate the seating experience we were envisioning.
Blender-for-furniture-design-2.jpg
Blender-for-furniture-design-3.jpg
As you can see we parented the half mesh together with the invisible bend curve to an empty and with local space orientation were able to rotate the parts and explore how the parts would move and how visually that would actually look.
Having studied photography and graphic design as well, I always felt that commercial render solutions for product designers often were very limited in their functionality. Their main focus is delivering a somewhat acceptable image fast. But I rather prefer being in full control. Blender’s new GI based render engine provides all the shader blocks I need to logically rebuild realistically-looking materials quite efficiently and set up the render environment the same way as I would do in a physical photo studio.
Blender-for-furniture-design-4.jpg
Something I found extremely helpful, and which made my layouter heart beat faster was the ability that you can apply an image with a transparent background to an empty. As you can see in the lower two images, I used the empty to place a layout mock-up in-front of my camera and was then able in Blender to rotate and pose the lounge chair perfectly onto the composition. In previous projects, I rendered different views and put them together in Photoshop and rendered new perspective views, when needed. With this approach you have much more control over how the finale composition can look like, even before you actually render.
Blender-for-furniture-design-5.jpg
While in this case study, we used Blender more as a tool to explore the possible look of a non-existing product, I am very excited to see that in the industry polygon modeling is becoming a more accepted approach to create the CAD model for manufacturing.
While each method has their unique advantages and disadvantages, the beauty is in being able to utilize both approaches in a consistent workflow that makes use of the tools out there rather than excluding them.
While Blender is free, it does not mean anymore that it cannot be taken seriously. In terms of modeling, it was actually much more creative and usable to rapidly explore and validate the design idea. What was the biggest surprise was the blazing speed improvement GPU rendering with Cycles provided us with. Being a more complex software, Blender with Cycles and GPU is actually dramatically faster now than many commercial render products that focus on simplicity and speed. And I think that is something the Blender team should be very proud of, that they not only created some equally powerful, but actually better than the commercial options out there for industrial designers.

List of Articles
Subject Datesort Views
Blender Retrospectives 2020 Blender Retrospective Feb 20, 2021 325779
Tutorials Free Online Blender Tutorials Released in 2019 Worthy of Your Note - for Animation & VFX file Jan 25, 2020 677985
Tutorials Free Online Blender Tutorials Released in 2019 Worthy of Your Note - for CG, Games & Viz file Jan 25, 2020 541177
Tutorials Top 12 Free Online Blender Tutorials Released in 2019 file Jan 25, 2020 548320
Tutorials Top 15 Highest-Rated Free Online Blender Tutorials Released in 2019 file Jan 25, 2020 491284
Tutorials Free Online Blender Tutorials Released in 2018 for Blender 2.8 file Jan 23, 2019 464260
Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for CG, Games & Viz file Jan 23, 2019 810099
Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for Animation & VFX file Jan 23, 2019 528090
Tutorials Top 12 Free Online Blender Tutorials Released in 2018 file Jan 23, 2019 461718
Render of the Year Render of the Year Awards 2018: Winners Annouced file Jan 02, 2019 499573
Blender Retrospectives 2018 Blender Retrospective file Jan 02, 2019 490342
Tutorials Top 12 Free Online Blender Tutorials Released in 2017 file Jan 09, 2018 1086437
Blender Retrospectives 2017 Blender Retrospective file Jan 01, 2018 811348
Render of the Year Render of the Year Awards 2017: Winners Annouced file Dec 26, 2017 664348
Tutorials Top 12 Free Online Blender Tutorials (Videos) Released in 2016 file Jan 16, 2017 883219
Blender Retrospectives 2016 Blender Retrospective file Dec 29, 2016 1174966
Render of the Year Render of the Year Awards 2015: Seven Winners Annouced file Jan 20, 2016 899692
Blender Retrospectives 2015 Blender Retrospective file Jan 12, 2016 871642
Tutorials Top 12 Free Online Blender Tutorials Released in 2015 file Jun 26, 2015 915434
Render of the Year Render of the Year Awards 2014: Five Winners Annouced file Jan 02, 2015 939873
Tutorials Top 12 Free Online Blender Tutorials Released in 2014 file Dec 11, 2014 990091
Render of the Week 'Self Portrait' by Alexander Wilding - the Winner of the Week of October 15, 2018 file Oct 16, 2018 14338
Render of the Week 'HellBlade' by Fotis Tsantilas - the Winner of the Week of October 22, 2018 file Oct 23, 2018 12714
Render of the Week 'First Contact' by Adam Skovran - the Winner of the Week of October 29, 2018 file Oct 30, 2018 12882
Render of the Week 'Fire-Coughing Mechanical Graboid Ass Blaster' by Bohdan Lvov - the Winner of the Week of November 5, 2018 file Nov 06, 2018 19145
Render of the Week 'Ferrari F1 2000 - Melbourne Front wheel lockup' by Maxence Leret d’Aubigny - the Winner of the Week of November 12, 2018 file Nov 13, 2018 15059
Render of the Week 'Red Bull - BO-105 Aerobatic' by Justin Müller - the Winner of the Week of November 26, 2018 file Nov 27, 2018 13871
Render of the Week 'Master Car Creation in Blender' by Chris Plush - the Winner of the Week of December 3, 2018 file Dec 05, 2018 15068
Render of the Week 'Unseen Westeros: Golden Tooth' by Manuel Grad - the Winner of the Week of December 10, 2018 file Dec 12, 2018 33817
Render of the Week 'Retired Unit' by Carlos Andrés Sosa - the Winner of the Week of December 17, 2018 file Dec 19, 2018 14541
Render of the Week 'Dynamo Episode 6' by Ian Hubert - the Winner of the Week of December 24, 2018 file Dec 25, 2018 17219
Render of the Week 'Winter Morning in an Unknown City' by Pavel Suschenko - the Winner of the Week of January 28, 2019 file Jan 29, 2019 18174
Render of the Week 'Procedural Knitwear Shader' by Simon Thommes - the Winner of the Week of February 5, 2019 file Feb 06, 2019 18886
Render of the Week 'Sheldon' by Thiago de Sul, Thiago Paladino, José Mauro Lobão, Robson Ribeiro - the Winners of the Week of February 11, 2019 file Feb 12, 2019 26979
Render of the Week 'Lava Castle' by Sangil Yu - the Winners of the Week of February 18, 2019 file Feb 20, 2019 16423
Render of the Week 'Bruce Wayne Stylized Realistic Portrait' by Kevin Mucollari - the Winner of the Week of February 25, 2019 file Feb 27, 2019 24549
Render of the Week 'Classroom' by Tim Diaz - the Winner of the Week of March 4, 2019 file Mar 06, 2019 18052
Render of the Week 'Uruk Hai Soldier' by Juan Hernández - the Winner of the Week of March 11, 2019 file Mar 13, 2019 17054
Render of the Week 'Demon, aka 'the Human BBQ Lover!'' by Aitor Pérez Alonso - the Winner of the Week of March 18, 2019 file Mar 20, 2019 16714
Render of the Week 'Ellie' by Cheryl Chen - the Winner of the Week of March 25, 2019 file Mar 27, 2019 17433
Render of the Week 'Dancing Pig' by Colory Animation - the Winner for the First Week of April, 2019 file Apr 03, 2019 18273