Articles 4
![TopBanners20021001.jpg](http://blendernews.org/xe/files/attach/images/112/725/018/33ec4ff84dd20fc14521af906afb3bc1.jpg)
February 24, 2020, 9:00 AM
by Editor in Chief
Check out how the winner for this week came to get the mastery of Blender. And what it has led him to.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of Week of February 24, 2020: Lino Thomas.
Title: Space Elevator
Genre: Concept Art
Renderer: Cycles
Video
V
![ROTWA20022402.gif](http://blendernews.org/xe/files/attach/images/112/725/018/161fdc74aeb0f4a82220b48a115cde93.gif)
Renders
![ROTWA20022401.jpg](http://blendernews.org/xe/files/attach/images/112/725/018/507da429fde3c50202661df8b4b1460e.jpg)
![ROTWA20022403.jpg](http://blendernews.org/xe/files/attach/images/112/725/018/fd8ea1bc2f4ce23b26da36e0a416127a.jpg)
Making-of
![ROTWA200224MO1.jpg](http://blendernews.org/xe/files/attach/images/112/725/018/8ab542a92e5e0bf5025edf0d9920bf52.jpg)
Artist's Comment
About Me:
I am Lino Thomas, a self taught 3D artist from Germany.
I loved to learn Blender over 10 years ago and am now using it full time in the games industry.
About "Space Elevator:"
A space elevator. The original plan with this project was to show the lunar based part of the elevator, but i struggled to create a nice and catchy composition, so i turned it into the space module on the other end of the tether.
Using my greeble bits from the “one hour of greeble” and improving/refining them i created the main shape.
Texturing was mostly done with triplanar mapped textures and AO/cavity as input for a grunge/dust layer.
Post-processing mostly in Blender and a bit in Gimp.
Related LInks:
1. https://blenderartists.org/t/space-elevator/1199707
2. https://www.artstation.com/artwork/6a4aEr?commentId=3180780