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April 29, 2013 8:30 AM
By Claas Kuhnen

While Blender is an excellent tool for creating content for games or animated movies, it is also now a highly usable tool for product design. Specifically, the introduction of Ngons and Blender’s new Cycles render engine has elevated the usability of Blender dramatically in that area. Ngon was a milestone to close the gap between Blender created polygon models and converting them into NURBS surfaces.
I have a very big interest in exploring the possibilities in how to utilize tools or technologies from animation and motion design into a workflow applicable to industrial design. Traditional industrial design applications can be very pricey. But often that focus on precision can result in a limited flexibility when you would like to creatively explore your design ideas. This is the typical clash between engineering vs. freeform modeling approach.
In this article I would like to show you how I have used Blender’s animation and modeling/modifier tools to create a workflow in which I was able to quickly explore the design idea and virtually test-drive it. Our goal was to create a bent plywood furniture piece that has movable parts that would adjust to the weight of a human body.

Lizbett Lounge Chair.jpg
What was extremely useful in Blender for us, besides the great modeling tools has been the use of modifiers to simulate a somewhat parametric approach.
We started this project by creating the flat base mesh for the seat and backrest plate.
The solidify modifier with using units enabled us to give a real measured thickness to those flat sheets. In the next step, using a mirror modifier, we bend those thickened meshes into the shape we desired by using the curve modifier together with NURBS curves. Using curves to bend a shape is a very efficient method compared to hard-modeling such deformations right into the polygon mesh. If a quick adjustment has to be done, it can be simply done with few mouse clicks by modifying the bend curve.
Blender-for-furniture-design-1.jpg
Ergonomics is a very important aspect in furniture design. We used a posed figure to fine-tune the bend curves and also as a reference to how the bent plywood sheets would have to rotate to generate the seating experience we were envisioning.
Blender-for-furniture-design-2.jpg
Blender-for-furniture-design-3.jpg
As you can see we parented the half mesh together with the invisible bend curve to an empty and with local space orientation were able to rotate the parts and explore how the parts would move and how visually that would actually look.
Having studied photography and graphic design as well, I always felt that commercial render solutions for product designers often were very limited in their functionality. Their main focus is delivering a somewhat acceptable image fast. But I rather prefer being in full control. Blender’s new GI based render engine provides all the shader blocks I need to logically rebuild realistically-looking materials quite efficiently and set up the render environment the same way as I would do in a physical photo studio.
Blender-for-furniture-design-4.jpg
Something I found extremely helpful, and which made my layouter heart beat faster was the ability that you can apply an image with a transparent background to an empty. As you can see in the lower two images, I used the empty to place a layout mock-up in-front of my camera and was then able in Blender to rotate and pose the lounge chair perfectly onto the composition. In previous projects, I rendered different views and put them together in Photoshop and rendered new perspective views, when needed. With this approach you have much more control over how the finale composition can look like, even before you actually render.
Blender-for-furniture-design-5.jpg
While in this case study, we used Blender more as a tool to explore the possible look of a non-existing product, I am very excited to see that in the industry polygon modeling is becoming a more accepted approach to create the CAD model for manufacturing.
While each method has their unique advantages and disadvantages, the beauty is in being able to utilize both approaches in a consistent workflow that makes use of the tools out there rather than excluding them.
While Blender is free, it does not mean anymore that it cannot be taken seriously. In terms of modeling, it was actually much more creative and usable to rapidly explore and validate the design idea. What was the biggest surprise was the blazing speed improvement GPU rendering with Cycles provided us with. Being a more complex software, Blender with Cycles and GPU is actually dramatically faster now than many commercial render products that focus on simplicity and speed. And I think that is something the Blender team should be very proud of, that they not only created some equally powerful, but actually better than the commercial options out there for industrial designers.

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180 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of July 22, 2013 file 35659   Jul 23, 2013 Jul 23, 2013 00:55
 
179 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of August 5, 2013 file 35477   Aug 06, 2013 Aug 06, 2013 01:18
 
178 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of August 19, 2013 file 35149   Aug 20, 2013 Aug 20, 2013 02:01
 
177 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of Sept. 2, 2013 file 38948   Sep 02, 2013 Sep 02, 2013 13:36
 
176 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of Sept. 16, 2013 file 40226   Sep 16, 2013 Sep 16, 2013 21:27
 
175 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of Sept. 30, 2013 file 36791   Sep 30, 2013 Oct 01, 2013 08:49
 
174 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of October 14, 2013 file 36321   Oct 14, 2013 Oct 14, 2013 13:23
 
173 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of October 28, 2013 file 39959   Oct 28, 2013 Oct 28, 2013 13:53
 
172 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of November 11, 2013 file 45196   Nov 12, 2013 Nov 12, 2013 00:10
 
171 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of November 25, 2013 file 50170   Nov 25, 2013 Dec 10, 2013 23:43
 
170 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of January 27, 2013 file 37146   Jan 28, 2014 Jan 28, 2014 16:14
 
169 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of February 24, 2014 file 34925   Feb 24, 2014 Feb 24, 2014 18:52
 
168 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of March 17, 2014 file 36655   Mar 17, 2014 Mar 17, 2014 15:16
 
167 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of March 31, 2014 file 36732   Mar 31, 2014 Apr 01, 2014 00:00
 
166 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of April 14, 2014 file 35918   Apr 14, 2014 Apr 22, 2014 22:17
 
165 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of April 28, 2014 file 35622   Apr 29, 2014 Apr 29, 2014 15:35
 
164 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of May 12, 2014 file 35445   May 12, 2014 May 12, 2014 16:11
 
163 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of May 26, 2014 file 39070   May 26, 2014 May 26, 2014 17:30
 
162 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of June 9, 2014 file 34742   Jun 09, 2014 Jun 09, 2014 15:23
 
161 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of June 23, 2014 file 35909   Jun 23, 2014 Jun 23, 2014 19:04