'Twenty Thousand Leagues under the Sea' by Grant Parsley - the Winner of the Week of September 15, 2014Admin
September 15, 2014 8:00 AM
by Editor in Chief
It's always fascinating to see how talented artists find ingenious ways to utilize their tools. Check out how such an artists have made best use of Blender particle system and its Cycles shaders.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of September 15, 2014: Grant Parsley.
Title: "Twenty Thousand Leagues under the Sea"
I am an Art Director and Illustrator working in the Dallas area.
About "Twenty Thousand Leagues under the Sea:"
A proposed series of illustrations for a reprinting of the Jules Verne classic. The illustrations feature reliefs depicting characters, moments, and elements from the story. The growth and lighting give the sense that the reliefs were lost long ago at sea.