In addition to the Render of the Week Award, www.BlenderNews.org is featuring PRODUCT VISUALIZATION IN BLENDER a regular series, showcasing quality product viz realized in Blender, selected from published artworks for (a) given week(s). If you would like to have your works featured in this series, please submit your professional-quality product vidz to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet.
- Editor in Chief
How good Blender can be for product visualization? Are you interested in finding a competent studio or artists using Blender for your product viz? You might find the answers in the arts and comments made by the following artists:
Ball Bearing - Cycles
by Magnus Hållberg
I'm a graphic designer by trade, working for for a in-house agency with primarily print ads. I have been using 3D in my work for over ten years. My main area of expertise is hard body modeling, texturing, lighting and rendering still images.
About "Ball Bearing - Cycles"
Actually, this image was mostly for testing Cycles. Some new features ware added to Cycles that I wanted to try out. The end result was to be somewhat photo-real and that's what I think it is. There are "errors" and things I would do differently if I were to do it today.
I'm interested in CGI since "Toy Story" hit the cinemas in the late 90's I guess. But I couldn't motivate myself enough to become an expert.
But in summer 2010 I was in a little project and we used Blender. I'm fascinated since and try to improve my skills.
About "Light Bulbs:"
When I started to create the lightbulbs I knew, that I want to render them in very high resolution, so I modeled high poly without using subsurf. One other thing ... if you don't care about the video let me just say ... I do not recommend the use of these light bulb types, I just wanted to render them in Blender Cycles.