studies were related to audiovisual, especially shooting with cameras and lighting cinema/TV sets, to become cameraman. 3D is something I taught myself for years, until I met what
would be my future employer, Canasucre Productions, that I had the opportunity to practice Blender for professional matters and to develop my skills thanks to wonderful people there. We worked on a 3D short-movie, The Butterfly Cage, which was the perfect project to work on and improve.
interpretation, we can give it the shape and the colors we want. Used to photo-realistic rendering, I also thought it would be a good exercise to explore other graphic styles. I then had
the idea to cross two universes ; the real universe and the tale universe. It allows to create an opposition, thanks to the colors, the shapes, and the graphic styles chosen:
the photo-realism in opposition to the fantasy, the bizarre.
On top of that, I used metallic, and overall cold materials to depict the real (phone, laptop, pencils) and generally warm and organic materials to illustrate the tale (book, candle, wood… And of course, the house) to reinforce the contrast between the universes. Because I wanted the house to come up from the book, as if it emerged from the tale universe to have an
anchor in the real universe, I had to find a transition between the book’s pages, and the house, to avoid the feeling the house has just been dropped there. I had the idea to use
the same material of the pages, to the house, then to blend them in Photoshop to achieve the look you can see on the final render of the Artwork. I made two different renders to create
this look, with the house blending in the book. A first one where the house has its own textures, and a second one where every part of the house has the pages’s material and
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