May 14, 2019, 12:50 PM
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Scene setup :
At first we make some reference images with our Camera from the scene. In the case of the strawberry project
we put the strawberries on a wooden ground in the nature. This is very important for the finished render and that we
have the same light and camera conditions. Second point : we make a 16k HDRI image from the setup so that
we have the same light conditions. The albedo texture was produced in a tent. We build around such a scene a white
tent and start to illuminate the tent from outside with different bright light sources. In the Strawberry project we used
different "cold" light sources, warm light sources and some red led lights so that we have a uniform bright light
inside the tent. Sometimes we make also a laser scan from the ground of the object (e.g. wooden ground, tables and more...)
The laser-scan takes around 5 sec up to 120 - 180 seconds (dependent on the object)
For the texture we make 250-800 Photos.
Scene setup in Blender 3D 2.8. Here we combine now the environment light with the HDRI which me made
from the scene. Starting texturing our objects with the textures which we made in Alchemist. Such objects have
always a huge amount of polygons. It depend on the object and the complete scene. (from 100 MB up to more than 4 GB).
Rendered in Cycles but also in Eevee we had in the past fantastic results.
The Strawberries project was rendered on a Core i9 9980XE processor, 128 GB RAM and
2 x GeForce RTX 2080 Ti with 22 GB.
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