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June 25, 2018, 11:50 PM

by Editor in Chief
 
Blender has turned out to be a wonderful tool for concept artists to turn their arts into reality to an extent never before imaginable. Check out the work of this week's winner!

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of June 25, 2018: Nika Zautashvili.

Title: "Rank 3 Police Unit"
Genre: Concept Art
Renderer: Cycles

Final Renders: 
ROTWA180625_01.jpg ROTWA180625_02.jpg ROTWA180625_03.jpg ROTWA180625_04.jpg

Making-of
ROTWA180625MO1.jpg
  
Artist's Comments
About Me: 
My name is Nika Zautashvili, 28, I am from Russia, Yaroslavl’. I am not working in the industry, 3D for me is just hobby for now. I am using Blender for about 9 months now, switched from 3ds max (1 - 1,5 year in max). Self-taught, learning from books and internet. At the moment, I mostly on the modeling side, but I am learning animation, rigging, motion graphics. Preferred genres - Sci-Fi, mecha and dark fantasy, but I like all kind of works.
Title of the project “Rank 3 Police Unit”. 3) I imagined a society, where officers keep their duty even after their death. Their skulls, which are more like a symbol, are combined with machinery, and the mind of the deceased policemen (it needs to be done quickly), is being preserved and cleaned of all emotions, then placed in a special mind capsule on the side of the helmet. It becomes a heartless machine, but keeps humans experience and understanding of human nature, something like that.

About "Rank 3 Police Unit:"
I imagined a society, where officers keep their duty even after their death. Their skulls, which are more like a symbol, are combined with machinery, and the mind of the deceased policemen (it needs to be done quickly), is being preserved and cleaned of all emotions, then placed in a special mind capsule on the side of the helmet. It becomes a heartless machine, but keeps humans experience and understanding of human nature, something like that.

Renders done in Cycles. There are HDRi lighting combined with additional lights (1 back, 1 side with complimentary to HDRi tone color). Lights were changing their positions for each angle. Shaders - all Principled BSDF, nothing too fancy and hardcore procedural. ) Basic mix of images, hand painted textures (done in Blender) and procedural noises. Final images are color corrected using Filmic module and a couple of nodes in compositor (to kill too bright light and to add minor chromatic aberrations). Vignette and film grain were added in Krita and G’MiC plugin.

Related LInks:

1. https://blenderartists.org/t/rank-3-police-unit/1115569

2. https://gumroad.com/l/zRWU

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